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[WiP] DE_KAR update: 06/21/2015 (Better Radar added, map modified and included a video description)

  • nanow
  • June 7, 2015 at 3:26 PM
  • nanow
    • June 7, 2015 at 3:26 PM
    • #1

    http://steamcommunity.com/sharedfiles/fi…s/?id=453576909


    Mission Outline:

    On the south border of Pakistan lies Karachi, one of the biggest city in the world. The terrorists have decided to launch an attack on its beach side military storage base to establish fear among the civilians by destroying the infrastructure, military vehicles and weapon cache.

    The counter terrorist are called via air support to defend the base.


    INFO : Created by NaNoW, map is 80% complete. optimization and texturing is left.

    This is a high paced map. Rotations can be fast for both ct and t, but only if proper skill is used and for new players it will offer fast action but for pro players alot of strategies can be applied.

    Please do play, make meaningful suggestions and rate. This is my first proper map, I am continuously updating it and improving it. I am super excited I found this community, it is very difficult for me to find people to play my map.


    Thank you for reading all this, have a cookie!


    Video description added..Please do check out the map


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    T Spawn


  • TheGuma
    • June 7, 2015 at 3:57 PM
    • #2

    You might want to upload screenshots from in-game and not from Hammer window.

  • jackophant
    • June 7, 2015 at 5:10 PM
    • #3

    You can refer to the pinned post for information on how to share your map with us.

  • nanow
    • June 7, 2015 at 8:20 PM
    • #4
    Quote from TheGuma

    You might want to upload screenshots from in-game and not from Hammer window.


    Quote from jackophant

    You can refer to the pinned post for information on how to share your map with us.

    Thank you guys,,just edited the op

  • Sprony
    • June 7, 2015 at 8:50 PM
    • #5

    Based on the screenshots alone the overall scale seems a bit of. This could be due to the, I assume, temp textures but it just doesn't feel right. Maybe it's better in game.

  • nanow
    • June 8, 2015 at 4:15 AM
    • #6
    Quote from Sprony

    Based on the screenshots alone the overall scale seems a bit of. This could be due to the, I assume, temp textures but it just doesn't feel right. Maybe it's better in game.

    I hope you give it a play and like it.

  • nanow
    • June 8, 2015 at 9:36 AM
    • #7

    OK ..So I have rolled out another update....Solved the bomb site B lighting issue, Terrorist spawn lighting issue, grass glitch and improved general visibility. I have also tried out lining up smokes and flashes with different object they look nice (thank you for posting Fmpone talk at GDC alot of good tips in there), I will try to make a video about it, things look much better.

  • nanow
    • June 10, 2015 at 4:10 PM
    • #8

    A major update incoming in a couple of hours...radar being updated soon and B site completely redone.. played some games on it with steam friends, they all loved it. I hope you all like it aswell

  • nanow
    • June 12, 2015 at 11:49 PM
    • #9

    guys map updated ...also a video description of the map ..please dont mind my English, since its not my native language


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  • Quotingmc
    • June 13, 2015 at 10:26 AM
    • #10

    The lighting seems completely off, did you set it to fast?

  • nanow
    • June 13, 2015 at 1:28 PM
    • #11
    Quote from Quotingmc

    The lighting seems completely off, did you set it to fast?

    for now yes..

  • esspho
    • June 19, 2015 at 1:06 AM
    • #12

    Before you do a playtest I would recommend working on the readability of that radar. Judging by your video it looks like one big area with two bombsites in it at the moment.

    It's nice how you explain all your design intentions in the video by the way.

  • nanow
    • June 21, 2015 at 3:20 AM
    • #13
    Quote from esspho

    Before you do a playtest I would recommend working on the readability of that radar. Judging by your video it looks like one big area with two bombsites in it at the moment.

    It's nice how you explain all your design intentions in the video by the way.

    The video is old..the newer radar is much improved..and the design and aesthetics have been made better...new video is up aswell


    btw you are the guy who made copper ...right?

    Do you remember after the playtest, one guy who pointed out that the models were great, and if you moved the mid wall behind to make it harder for awper and to put a box on that ledge...it was me

  • nanow
    • June 21, 2015 at 3:22 AM
    • #14

    new video for the updated map+ radar


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  • esspho
    • June 21, 2015 at 3:27 AM
    • #15

    Yeah, when I saw your name in the replay I remembered you said you were working on a map, too.
    Good luck with it!

    Also the new radar looks much better.

  • nanow
    • July 9, 2015 at 10:55 PM
    • #16

    added some more details..optimized some parts of it

  • Panda
    • July 11, 2015 at 6:24 PM
    • #17
    Quote from nanow

    added some more details..optimized some parts of it

    Could I get a picture of the layout please so I could edit it and make it better gameplay wise. Not too many changes.

  • nanow
    • July 23, 2015 at 3:04 PM
    • #18
    Quote from Panda

    Could I get a picture of the layout please so I could edit it and make it better gameplay wise. Not too many changes.

    added some more details..optimized some parts of it


    absolutely..What kinda pictures do you want?

  • Panda
    • July 24, 2015 at 12:21 AM
    • #19
    Quote from nanow

    added some more details..optimized some parts of it


    absolutely..What kinda pictures do you want?

    Could I just see pictures of the latest version of the map. Just to get an idea of the progress of the map.

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