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[WIP] De_icaria Name Changed [Downgrade version stable]

  • Iceberg
  • June 6, 2015 at 1:33 PM
  • Iceberg
    • June 6, 2015 at 1:33 PM
    • #1

    Hello everyone, I present a map that started recently, so far the project is titled De_bunker but is temporary, the map is still in development, I hope the comments, suggestions and enjoy playing it, thank you and good luck to all

    Here you have some screenshots

    workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=446551839


    [Blocked Image: http://i.imgur.com/nX5ynlp.jpg]

    [Blocked Image: http://i.imgur.com/ndesjro.jpg]

    [Blocked Image: http://i.imgur.com/lFQmQFf.jpg]

    [Blocked Image: http://i.imgur.com/oLFe81n.jpg]

    [Blocked Image: http://i.imgur.com/owB4xcJ.jpg]

    [Blocked Image: http://i.imgur.com/ho24w9v.jpg]

    [Blocked Image: http://i.imgur.com/XWlLwrG.jpg]

    [Blocked Image: http://i.imgur.com/ZB6lITN.jpg]

  • jackophant
    • June 9, 2015 at 7:42 AM
    • #2

    I like the idea, but considering the closed theme, it's still very open. I think your mid could cause some game play problems being quite open and multilevelled.

    Again, a lot of these new map need to simplify their routes, and I'm afraid, this is no exception!

    Good luck :)

  • Iceberg
    • June 10, 2015 at 9:45 PM
    • #3

    New update available with radar system, in this new update I have introduced changes in the area of mid to enhance gameplay and create a passageway "fast" between the two area bomb, too, and started to add some textures, with these changes I hope that at least the base map has a good balance and is better than the previous version, all comments are always appreciated.

    Quote from jackophant

    I like the idea, but considering the closed theme, it's still very open. I think your mid could cause some game play problems being quite open and multilevelled.

    Again, a lot of these new map need to simplify their routes, and I'm afraid, this is no exception!

    Good luck

    Thanks for your comment, I'm working on it, my intention is to create a simple map but with great gameplay


    some screenshots:

    [Blocked Image: http://i.imgur.com/jnr0YN0.jpg]

    [Blocked Image: http://i.imgur.com/pZE1G6o.jpg]

    [Blocked Image: http://i.imgur.com/RKp7H72.jpg]

    [Blocked Image: http://i.imgur.com/UFhQcD3.jpg]

    [Blocked Image: http://i.imgur.com/XR3L8lw.jpg]

    [Blocked Image: http://i.imgur.com/CNdbU86.jpg]

    [Blocked Image: http://i.imgur.com/IAJlcog.jpg]

  • Iceberg
    • July 3, 2015 at 5:11 PM
    • #4

    New update with some changes in routes and rotation

    [Blocked Image: http://i.imgur.com/Ph6ugVl.jpg]

    [Blocked Image: http://i.imgur.com/6YerYwu.jpg]

    [Blocked Image: http://i.imgur.com/AljuCKk.jpg]

    [Blocked Image: http://i.imgur.com/z42nLvL.jpg]

    [Blocked Image: http://i.imgur.com/KsMK52j.jpg]

    [Blocked Image: http://i.imgur.com/q1d8AMA.jpg]

    [Blocked Image: http://i.imgur.com/oOQ2kgF.jpg]

    [Blocked Image: http://i.imgur.com/yPhkiKO.jpg]

  • laminutederire
    • July 3, 2015 at 5:16 PM
    • #5

    If you haven't been in a real bunker and want some insights, I could help you :)

  • Iceberg
    • July 3, 2015 at 5:23 PM
    • #6
    Quote from laminutederire

    If you haven't been in a real bunker and want some insights, I could help you

    thanks, if I have actually been in a bunker in a military base, yet your proposal is welcome, the map name is provicional these days publishes the official name along with other changes, thanks again, anytime I will be very happy to hear from you Ideas

  • laminutederire
    • July 3, 2015 at 5:35 PM
    • #7

    The bunker I visited wouldn't make a great map, it was lazy and veryyy creepy!

    However, there were some rooms bigger than other and could be sites in a map!

    To express it shortly it was a bunker in Lithuania designed to host soviet dignitaries. So there was obviously a big board room with a statue of Lenin, but more interesting was the canteen, could have made a nice bombsite, four entries, the possibility to create cover.

    Another room, which could be inspiring, is the map room, it was a bit like a command center, with designated spaces which would provide some cover, and the walls covered with maps were a bit awesome, and could be very original !

    There were also some distinctive details, lamps, vents and so on...

    Finally, it could be an idea for your spawns, it was located under an hospital!

  • Iceberg
    • July 3, 2015 at 5:42 PM
    • #8
    Quote from laminutederire

    The bunker I visited wouldn't make a great map, it was lazy and veryyy creepy!

    However, there were some rooms bigger than other and could be sites in a map!

    To express it shortly it was a bunker in Lithuania designed to host soviet dignitaries. So there was obviously a big board room with a statue of Lenin, but more interesting was the canteen, could have made a nice bombsite, four entries, the possibility to create cover.

    Another room, which could be inspiring, is the map room, it was a bit like a command center, with designated spaces which would provide some cover, and the walls covered with maps were a bit awesome, and could be very original !

    There were also some distinctive details, lamps, vents and so on...

    Finally, it could be an idea for your spawns, it was located under an hospital!

    Display More

    Thanks for your ideas, I will launch several changes with them and see that such are within the stage itself, in the same way, if you need any help from me do not hesitate to ask me.

  • laminutederire
    • July 3, 2015 at 5:44 PM
    • #9

    Thanks that's kind of you to propose. But do not feel obligated to make any changes, it was just suggestions :) (I'm glad you liked them though )

  • Iceberg
    • July 3, 2015 at 5:49 PM
    • #10

    :elrey:

  • Iceberg
    • July 7, 2015 at 9:28 PM
    • #11

    Thanks in advance to all those who today tried the map all your comments will consider the new update to the map

  • Iceberg
    • July 14, 2015 at 2:49 PM
    • #12

    Hi guys, I'm finishing a new map update with some changes put in place after the playtest, here you have some screenshots, I hope you like it


    Quote

    map update 14/07

  • Iceberg
    • July 18, 2015 at 10:02 PM
    • #13

    now available the new update

  • jackophant
    • July 24, 2015 at 4:06 PM
    • #14

    @Iceberg I don't know what feedback has been provided to you yet, but we were unable to test the map last night - After numerous client crashes and an eventual server crash we wrote the map off as broken.

    What I did notice before we switched over was that there were a lot of black textures again. You also need to extend your areaportals on your doorways with glass each side. While that might be a "legal" area_portal, the clipping effect was visible through the glass. I can't say with any certainty, but I think the crashing problems were linked to bombsite B (or whichever bombsite had the servers in it and has the long ramp tunnel leading up to it).

    You also need to be careful with how you name your bombsites, the first bomb_trigger you place is always bombsite A. You radar and map directions do not match each other so when I see that I presume the signs are right and not the radar.

    You need to learn to pack your files into the BSP or learn how to let the workshop do it for you. You aren't packing your radar files (RZL only asks for bsp, nav and kv) which would suggest to me you don't know how to pack the files which is also why we are seeing black textures as you are using something custom that none of us have, so our games simply can't show us what's meant to be there.

  • 'RZL
    • July 24, 2015 at 7:54 PM
    • #15
    Quote from jackophant

    You need to learn to pack your files into the BSP or learn how to let the workshop do it for you. You aren't packing your radar files (RZL only asks for bsp, nav and kv) which would suggest to me you don't know how to pack the files which is also why we are seeing black textures as you are using something custom that none of us have, so our games simply can't show us what's meant to be there.

    Just a sidenote, the radar files were packed the last two times. I didn't download them from the drive. @Iceberg No need to share the radar files separately. About custom textures, most of the textures were packed the second playtest but you might have missed some in the middle of the map, there were some black areas. That being said, I'd suggest to go back to greyboxing most of the map as it looks to be too early to bother about texturing the areas correctly.

  • jackophant
    • July 24, 2015 at 9:16 PM
    • #16

    that damn ` or ' in rzls name stops me @ing him :| but fair enough!

    Quote

    That being said, I'd suggest to go back to greyboxing most of the map as it looks to be too early to bother about texturing the areas correctly.

    I concur

  • 'RZL
    • July 24, 2015 at 10:56 PM
    • #17

    @'RZL works for me, @jackophant :P

  • Iceberg
    • July 25, 2015 at 5:28 PM
    • #18

    Hi guys, I am aware of the errors that occurred during the playtest map, I find myself still working on getting that file according compilation everything is ok! with exception of an error of a model which is not important, all the textures are properly packaged, custom textures suppressed by default brings the Hammer World Editor.

    @jackophant with respect to the downsizing of the tunnel and the general map you can see in the two layouts the size difference in the tunnel you mention.

    bunker_007 version resize

    [Blocked Image: http://i.imgur.com/IWCJ2i3.jpg]

    bunker before resize update

    [Blocked Image: http://i.imgur.com/4Hn8GPG.jpg]

    the folder that contains the files for the playtest are requested so that it can perform, I apologize for the inconveniences and again tell them that I am working to fix, here I leave some images of the map in the Hammer World Editor.

    The compile log file:

    https://drive.google.com/file/d/0B8hmnD…iew?usp=sharing

    Some screenshots of the map in Hammer World Editor

    [Blocked Image: http://i.imgur.com/KGlfHHw.jpg]

    [Blocked Image: http://i.imgur.com/wz8gNWC.jpg]

    the compiler setings

    [Blocked Image: http://i.imgur.com/H2kYLjz.jpg]

    B bomb site

    [Blocked Image: http://i.imgur.com/xhYfdqH.jpg]

    thanks for the comments.

  • pB.
    • July 26, 2015 at 2:32 PM
    • #19

    Just a quick pointer: Naming a bombsite "A" won't make it bombsite A on the radar

  • El_Exodus
    • July 26, 2015 at 2:36 PM
    • #20

    Just switch the bombsite brushes and it's fixed.

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