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prop_door_rotating sound bug (csgo sdk)

  • Mcsnoogies
  • June 5, 2015 at 6:47 PM
  • Mcsnoogies
    • June 5, 2015 at 6:47 PM
    • #1

    Hello all just a quick question about prop_door_rotating sound. I've been searching google and just have no luck. I have 2 doors that are slaved to each other in my map, but when a bot or I am assuming a player opens the doors, it makes the sound all across the map with the same noise level. Any help is certainly appreciated. Here is a screenshot of the settings if that helps at all. http://imgur.com/hczCci3

  • Klems
    • June 5, 2015 at 10:16 PM
    • #2

    Rather than using a direct path to a sound you need to use a "game sound", which are handled via script files. The point of using a script file is so you can specify a random pitch range, several differents sounds to be used randomly, and also the volume and power (in decibel) of the sound. Volume and power isn't exactly the same thing, volume is how loud it is, power is how far you can hear it.

    There are already a few you can use, when you search for a sound look around and you'll see "game sounds", check that and filter with "door" or whatever. They should use . rather than / for the path, look for that and it will be fine.

    Otherwise you can look up inside the game files, these files are named "game_sounds_xxx.txt" inside the scripts folder.

    Looking up on google has never harmed anyone by the way.

  • Mcsnoogies
    • June 5, 2015 at 10:55 PM
    • #3

    Thanks Klems I appreciate your help. Ashamed to say but I did spend about 2-3 hours of searching google with different combinations of words and watching various tutorials but couldn't find anyone mentioning that you need to use game sounds and not raw sounds. I just decided to post after searching for that long, and continue searching after as well. I'm still kind of a newbie to hammer. Only on my second map. But thank you again I really do appreciate it.

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