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cs_shichang

  • LATTEH
  • June 4, 2015 at 3:59 PM
  • LATTEH
    • June 4, 2015 at 3:59 PM
    • #1

    I've been working on this map for awhile. Every time i start on it something comes up that has to take my attention away. The map is pretty far along design wise (last playtest went well) but I could always use feedback and the amount of content i have to create will make it pretty hard for me considering I'm also putting most of my time into pvkii.

    Heres my todo list:


    P = Priority, Needs to be made before anything else can get done.

    {Done} = finished.

    Architecture:

    P - For some buildings i need to find a certain type of architecture.

    Textures:

    Concrete trim (nothing spectial 512 / 256 with several different types of concrete)

    Window background details (curtains, Cloths hanging, ect)

    Metal Trim

    Shop signs. Shop signs, shop signs more shop signs.

    {DONE} - Marble Textures


    -----------------------------
    Models:

    P - Typical hong kong window on rural apartments.

    P - Same type of window put wraps around a curved corner.

    Several AC units.

    Window Cloth hanger.

    Window Overhang covers.

    Asian car models.

    Noddle cart.

    Clothing store items (clothing piles, rakes)

    Electronic store items (Dvd cases featuring Mapcore maps)

    Shop Banners and signs.

    P - gruh luxory tower balcony's. || Not going to do that doing something different with the building.

    P - Curb set that will fit with the height of the sidewalks. (will be slightly higher then sidewalks)


    As you can see there is a lot of stuff i need to make before this is done.

    The original thread: https://migrationtest.mapcore.org/topic/18166-csgo-cs_shichang/

    Shichang is a hostage rescue map set in an imaginary part of hong kong. The Terrorist's took two hostages from a tower deep in the city. While escaping there helicopter pickup bailed, now all they can do is hold out and ask for a ransomed. The CT's have been allowed have been allowed to engage the T's before there is more damage and they take more hostage's.


    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=369561120


    [Blocked Image: http://i.imgur.com/C9Wl9wJ.jpg][Blocked Image: http://i.imgur.com/RyS6A2J.jpg]

  • LATTEH
    • June 11, 2015 at 12:59 AM
    • #2

    Finished the window models. I think i might need to redo the lighting/lighting theme. It feels really dark. I might just do a daytime/dry type of lighting then the dark/damp, What do you guys thing?

    [Blocked Image: http://i.imgur.com/zwQ59Id.jpg][Blocked Image: http://i.imgur.com/WBKq6og.jpg][Blocked Image: http://i.imgur.com/JbkMjtu.jpg]

  • LapnLook
    • June 11, 2015 at 7:04 AM
    • #3

    Looks a bit complicated judjing from the overview, but maybe it is a lot simpler in game. Also, dat car :D

  • jackophant
    • June 11, 2015 at 7:56 AM
    • #4

    Imo the light source is way too white, I think you need to yellow it up a bit, and maybe angle the sun more as a sort of dusk setting where all the lights are just turning on. Sunlight covers some parts and the neon lighting covers the rest?

  • Vaya
    • June 11, 2015 at 10:19 AM
    • #5

    Go for a orange/deep blue ambiance with flood lit streets

    [Blocked Image: https://farm5.staticflickr.com/4116/4808438843_9a31f5e3a2_b.jpg]

  • LATTEH
    • June 11, 2015 at 8:37 PM
    • #6
    Quote from Vaya

    Go for a orange/deep blue ambiance with flood lit streets

    [Blocked Image: https://farm5.staticflickr.com/4116/4808438843_9a31f5e3a2_b.jpg]

    I'm gonna go this route. I did a little test with it I like it a lot better! The lighting has to be polished more, but I still have a lot of signs to make!


    [Blocked Image: http://i.imgur.com/Yt4SXOo.jpg][Blocked Image: http://i.imgur.com/NZMlRjO.jpg][Blocked Image: http://i.imgur.com/dm6R6Kq.jpg]

  • Quotingmc
    • June 11, 2015 at 8:41 PM
    • #7

    I already love the look of this map! Are you looking for feedback on exploits and bugs? i ran around and found some.

  • jackophant
    • June 12, 2015 at 10:41 AM
    • #8

    Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?

    Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.

  • Quotingmc
    • June 12, 2015 at 10:54 AM
    • #9
    Quote from jackophant

    Dare I say the light is too pink to be believable? Or will it be less obvious with more neon lighting later?

    Seriously take a look at Sleeping Dogs if you haven't already for that Chinese street feel with neon lights. There's also a Himan Absolution mission based in a little square in China which would offer some more references.

    I never noticed it was that pink. I think there are quite a few other things to fix first but I am sure with more light it will look great.

  • LATTEH
    • June 27, 2015 at 3:09 AM
    • #10

    Havn't had to much time to work on this. I've mostly just been do architecture type stuff for the level. Don't mind the window texture, Its just a temp until i make background textures for the window models.


    Quote

    [Blocked Image: http://i.imgur.com/3U02bgP.jpg][Blocked Image: http://i.imgur.com/cfQ0aYE.jpg][Blocked Image: http://i.imgur.com/4dDpWjL.jpg][Blocked Image: http://i.imgur.com/cikp1SZ.jpg][Blocked Image: http://i.imgur.com/mCrGSQl.jpg]

  • LATTEH
    • July 14, 2015 at 9:28 PM
    • #11

    Did some more work on architecture I also made a plaster texture and updated the window models. Made a 2d skybox texture, Still need to adjust the HDR on it, because in some shots it looks really blown out. Theres still a lot todo!


    [Blocked Image: http://i.imgur.com/0Jqsq2v.jpg][Blocked Image: http://i.imgur.com/E8g6JJJ.jpg][Blocked Image: http://i.imgur.com/uwDRhIJ.jpg][Blocked Image: http://i.imgur.com/EIXvdoh.jpg][Blocked Image: http://i.imgur.com/EGtrOZO.jpg][Blocked Image: http://i.imgur.com/EkgSmsz.jpg]

  • Shima33
    • July 15, 2015 at 8:03 AM
    • #12

    I really like the look of this one! I haven't played it yet, but I can definately say it has the looks.

  • laminutederire
    • July 15, 2015 at 11:26 AM
    • #13

    Man this have changed since the beginning! Is it intentional that it isn't as colorful as your references ? Or you just didn't have time for it ? :)

  • Jiro
    • July 15, 2015 at 1:51 PM
    • #14

    Looks good but not bright enough i guess.

  • Upperdawg
    • July 15, 2015 at 2:35 PM
    • #15

    Wow, looks awesome so far. It world be hilarious if you added some neon signs with obvious fake tech brands.

    I would also like an overview :)

  • LATTEH
    • July 16, 2015 at 11:37 PM
    • #16
    Quote from laminutederire

    Man this have changed since the beginning! Is it intentional that it isn't as colorful as your references ? Or you just didn't have time for it ?

    Sorry i meant to respond earlier. Right now it doesn't have much color because i didn't get a chance to work on the signs. That and i wanted the lighting and signs to make up most of the color. (if i can i might doing something else later on, like change the color of some of the textures to look more vibrant.)


    Might as well post something. Sorry for no ingame shots.

    [Blocked Image: http://i.imgur.com/7BKDLKd.jpg][Blocked Image: http://i.imgur.com/ztCi2sM.jpg]

  • LATTEH
    • July 28, 2015 at 12:32 AM
    • #17

    So much i need todo. I want to try and get all the buildings finished and do a test before the contest is over. Made another sign too. Some spots might be still to dark. I think i might change the time of day maybe an hour before sunset? to give it more sunlight. What do you guys think?


    [Blocked Image: http://i.imgur.com/ajqzPVx.jpg][Blocked Image: http://i.imgur.com/p5bjoWZ.jpg][Blocked Image: http://i.imgur.com/o0k1qsf.jpg][Blocked Image: http://i.imgur.com/0tx2UpR.jpg][Blocked Image: http://i.imgur.com/1N9WDor.jpg][Blocked Image: http://i.imgur.com/yHiJJ6v.jpg]

  • leplubodeslapin
    • July 28, 2015 at 12:46 AM
    • #18

    Easy win, easy csgo operation :)

    Good job man, you're doing great

  • jackophant
    • July 28, 2015 at 10:42 AM
    • #19

    Nah, I think time of day is great. Adds to the whole feeling of it. It's come so far!

  • El_Exodus
    • July 28, 2015 at 11:14 AM
    • #20

    Needs more vertical illuminated signs and chinese clutter above head-level.

    Looking good so far :)

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