This map was known as "Paderborn" before.
"Steinhausen" is a defusal map set in an old german village at the mountains. The map is mainly designed for smaller match ups, mainly 5vs5, but should also work okay with 10vs10 and supports up to 24 players.
Steam Workshop link:
http://steamcommunity.com/sharedfiles/fi…s/?id=505715747
Steam Profile:
http://steamcommunity.com/id/Aizawaa/
Version 1.1 (29.08.2015)
Version 1.0 (24.08.2015)
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Remake (10.08.2015)
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Ready for playtesting (11.07.2015)
QuoteDisplay MoreBombsite A went through the most changes and I am still not happy with the pile of crates in the middle, but I couldn`t think of anything else so far to create that type of cover.
For this bombsite I took some inspiration from bombsite B on cache.
This is the area before bombsite A. The timings are still off. What I wanted to do is create an area like ramp on Nuke, an area before the bombsite which the terrorists have to take first, but can use to spread out to the whole map.
Map Overview.
Overpass on Bombsite B.
The terrorists entrance to Bombsite B. Both sides can also boost over the wall.
Orange-/Greybox (05.06.2015)
QuoteDisplay MoreMap Overview:
For this map I wanted to reward players who like to flank and can think of creative ways of faking/taking a bombsite. I want to combine many ideas of my previous maps to create the best map I have ever done. That is also why I hope my map will be playtested.
Bombsite A:
For bombsite A I first didnt have a fresh idea, so I took an idea from a Black Mesa map I was working on. Now after some revisions it now looks much different than it did at first but the thing that makes it fun (hopefully) is still there. That is the sniper tower at the back, but you can only reach it from the bombsite itself, there is no safe route to it. As a CT you have enough time to go up there, but even up there you will be at risk because of the low amount of cover, but on the other hand you can watch every spot on the bomb site. Thats a little bit like heaven on Train. As a terrorist you can risk going up there after planting the bomb, but might get killed at the process. If you make it though you have a very powerful position.
Bombsite B:
I had the idea about a bridge which spans over the whole map. From that bridge people can rotate easily and also watch many positions. Later I made the bridge a little bit smaller, but now it also goes to bombsite B which hopefully will create some dyamic battles and also give some varied potential positions to hold the bomb.
Mid:
On the top left you can see the bridge which leads to bombsite B and to the area before bombsite A. So far there isnt that much special about the middle though, I went for a classic approach. I thought about making it a little bit like banana from Inferno.
CT Spawn and T Spawn are currently just empty, so they arent worth talking about now.
Planning and Layout
QuoteDisplay MoreRough Layout planning:
Early plans:
Revisions:
before Bombsite B: Bombsite B:
Final changes to Bombsite B:
preliminary Layout:
Later changes I did on the fly while mapping without makes sketches first
Reference photos
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