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de_typhoon

  • Single
  • June 4, 2015 at 12:46 AM
  • Single
    • June 4, 2015 at 12:46 AM
    • #1

    Typhoon

    de_typhoon is a defuse map for CS:GO, set in a flooded south-east Asian city. Pirates are unhappy with foreign aid efforts, and want to blow up either the transformers powering the area (bombsite A), or the food being stored in the shopping centre. (bombsite B). The SAS have been called in to stop them.

    On the Steam Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=290705649

    Screenshots:

    Middle
    [Blocked Image: http://i.imgur.com/pl7GcQd.jpg]

    CT Spawn
    [Blocked Image: http://i.imgur.com/5DJwlWx.jpg]

    Long A
    [Blocked Image: http://i.imgur.com/LcKzRKa.jpg]

    Bombsite B
    [Blocked Image: http://i.imgur.com/cb0jwKr.jpg]

    T Spawn
    [Blocked Image: http://i.imgur.com/m1cZtXZ.jpg]

    Garden
    [Blocked Image: http://i.imgur.com/c13wZeP.jpg]

    Layout
    [Blocked Image: http://i.imgur.com/vusfeue.jpg]

    More screenshots can be found on the Steam Workshop page, here: http://steamcommunity.com/sharedfiles/fi…s/?id=290705649

    Since it was announced that you can enter multiple times, I will be entering Typhoon into this competition, as well as my upcoming map Neutron. Stay tuned for the entry for the latter.

  • text_fish
    • June 4, 2015 at 1:36 AM
    • #2

    Are you planning on doing any more work on this map?

  • Single
    • June 4, 2015 at 1:41 AM
    • #3
    Quote from text_fish

    Are you planning on doing any more work on this map?

    I'm fairly happy with how the map looks and plays, but if somebody suggests a change I like, I might implement it.

  • text_fish
    • June 4, 2015 at 9:13 AM
    • #4

    Entering a completed project just because you can seems a bit cynical to me. I realise it's a flaw in the rules of the competition, and the same idea crossed my mind after reading the Hotel Gellert thread, but I decided against it because it's not in the spirit of the competition.


    Oh well, best of luck to you, it's an alright map if my memory serves me correctly.

  • st0lve
    • June 4, 2015 at 10:14 AM
    • #5

    Haven't tried the map, but doesn't running around in water all day make a ton of noise? And by the looks of it, you can't really avoid it unless you take a completely different route.

    If you've already had it tested etc., what are the times to each bombsite and rotate time?

  • Simonay
    • June 4, 2015 at 5:28 PM
    • #6

    Awww shucks, I played this a while ago and it was a damned fine map. Good luck.

  • Single
    • June 5, 2015 at 4:46 AM
    • #7
    Quote from text_fish

    Entering a completed project just because you can seems a bit cynical to me. I realise it's a flaw in the rules of the competition, and the same idea crossed my mind after reading the Hotel Gellert thread, but I decided against it because it's not in the spirit of the competition.


    Oh well, best of luck to you, it's an alright map if my memory serves me correctly.

    I was initially salty when I saw Hotel Gellert as an entry into the competition. I was expecting a new rule to be added to prevent already-completed maps being submitted, but FMPone said Hotel Gellert was fine. I do honestly have mixed feelings about submitting a map I already felt was complete, but since you are allowed to enter multiple times, I figure I could submit my other work-in-progress map Neutron, maybe before it's at it's final stages.


    Quote from st0lve

    Haven't tried the map, but doesn't running around in water all day make a ton of noise? And by the looks of it, you can't really avoid it unless you take a completely different route.

    If you've already had it tested etc., what are the times to each bombsite and rotate time?

    The map has been tested a large number of times. When you're running in water, it makes a bit of a quiet splashing sound, which is about as quiet as running on concrete. When you run INTO or OUT OF water, it makes a rather loud and distinct splashing sound. Walking in, into, or out of water is silent, as it is with other materials.

    I don't have numbers on hand for the rotate times or arrival times, but CT's get line-of-sight to each bombsite 2-5 seconds before terrorists (based on spawns). Terrorists arrive at bombsite B slightly earlier than they do at bombsite A (also based on spawns). Rotate times for CT's are fairly long, something around 10 seconds from the garage at the back of A site to the end of the hallway near B site.


    Quote from FreekSh0w

    Awww shucks, I played this a while ago and it was a damned fine map. Good luck.

    Thankyou! I'm glad you like it.

  • FMPONE
    • June 5, 2015 at 4:46 AM
    • #8
    Quote from text_fish

    Entering a completed project just because you can seems a bit cynical to me. I realise it's a flaw in the rules of the competition, and the same idea crossed my mind after reading the Hotel Gellert thread, but I decided against it because it's not in the spirit of the competition.


    Oh well, best of luck to you, it's an alright map if my memory serves me correctly.

    This is not a flaw. It's an intentional part of the contest.

    The point of the contest is to allow the best possible community maps not featured in an Operation to rise to the top.

Participate now!

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