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[WIP] DE_DREGS

  • not-a-ninja
  • June 2, 2015 at 11:35 PM
  • not-a-ninja
    • June 2, 2015 at 11:35 PM
    • #1

    de_dregs


    Hi everyone, I'd like to enter de_dregs into the contest. It's designed for 5v5 competitive play, featuring fast rotation times and some water you can hide in. This map is still in development but I feel the layout is playable and I would like to get some good feedback before I start detailing. Have fun!


  • pB.
    • July 2, 2015 at 8:46 PM
    • #2

    This seems like quite a lonely thread so some feedback wouldn't go amiss. :D

    Layout

    The basic layout is solid enough: A pretty standard A and B at the sides with a mid and connectors between them. I only had a quick run around but a few things were obvious.

    • There are many seemingly pointless extra bits stuck onto the connectors. Take the connector near CT spawn the square bombsite (can't remember which one it was :/ ). It didn't seem to play any purpose in the game. It may be that because as I was the only person, I couldn't test strats etc to see if it would be fun/useful in a game but it doesn't really connect anywhere with anywhere else.
    • Ladders < Ramps/stairs. This is just personal preference but there did seem to be ladders where it would have been good to put ramps. You can fall off ladders and not shoot accurately on the either. They are also just a pain when lots of people try to use them at the same time.

    Theme

    ...

    Everything else

    Not very much to say as this is a WIP so the only thing likely to stay the same is the layout. One thing which was a good and bad idea was the water. It could be fun in a not comp game but wouldn't be suited to CS. CS isn't about hiding in glitchy places, its about shooting people in tactical ways. Therefore I would recommend that you remove the ability to hide in the water as it isn't competitive.

    It is a great map and despite the few flaws could be very fun to play.

    GLHF

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