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[WIP] De_Dynasty

  • kinggambit
  • June 2, 2015 at 7:51 PM
  • Badstomach
    • July 27, 2015 at 5:58 PM
    • #21
    Quote from kinggambit

    My first art pass I heavily referenced Gyeongbok and ‎Changdeok but they have very noisy and strong color palletes, round pillars, etc. which weren't as conducive for Counter-strike:

    [Blocked Image: https://travelthayer.files.wordpress.com/2012/07/gyeongbokgung-147-2.jpg]

    [Blocked Image: http://www.thecomicandsans.com/wp-content/uploads/2012/01/400482_645747459772_2103947_33739088_2145252227_n.jpg]

    so I am currently trying out more of the korean buddhist temples and hanoks like namsangul with the white plaster + gold/brown wood:

    [Blocked Image: http://www.blukotour.com/files/attach/images/6730/224/026/d48c72e6be0e1db16cc48766e1613b81.jpg]

    However, thanks for the honest input. I'm looking at some buddhist temples in japan and you're right! I'm designing a palace so I should probably use the palaces as references. I will definitely focus more during my next art pass to get the architecture and colors down to suit the korean feel! I'll try again to add the reds and greens more and touch up on the facades.

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    great! I hope you find the way!

  • kinggambit
    • September 1, 2015 at 5:13 AM
    • #22

    One last bump post-contest deadline.

    There were a lot of assets I wanted to (re)make and more polishing, but there just wasn't enough time for the contest deadline. I'm still working on making an operation-quality (hopefully) map though, so any criticisms and suggestions would still be appreciated.

    One dilemma in particular is whether I should keep the environment clean or make it a bit more grungy. I liked maps like agency and workout so I'm hoping I can pull off a similar clean simplistic style if possible.

  • kinggambit
    • November 1, 2015 at 2:30 AM
    • #23

    Sorry but shameless bump before next operation deadline on Nov 9.

    I'm looking to polish up the map that last 10% of making the map look better but have no idea how. I'd greatly appreciate some feedback!

    Here's the workshop link for screenshots: http://steamcommunity.com/sharedfiles/fi…s/?id=545743980

  • jakuza
    • November 1, 2015 at 5:44 AM
    • #24

    Hmm, I feel like you've got a lot of really cool complex geometry but your lighting doesn't highlight any of it, so everything feels 2-dimensional. I think the map absolutely works with the clean style and a gray rainy day, and it's got a weirdly soothing color palette. At the same time though I can't help but feel it doesn't look as good as it could with some more contrast.

    I think you probably struck the best compromise in that underground furnace area. The furnaces are bright enough to provide a focus, but not so bright they destroy the relaxed vibe.

    Nice work!

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