de_kogai is a map set in the suburbs in Japan.
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=454077497
Album: https://imgur.com/a/gNHHg
Overview[/b]: http://i.imgur.com/toKRRaa.png
de_kogai is a map set in the suburbs in Japan.
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=454077497
Album: https://imgur.com/a/gNHHg
Overview[/b]: http://i.imgur.com/toKRRaa.png
Nice screenshot, looks interesting
Workshop link added in the original post.
Link here for the lazy: http://steamcommunity.com/sharedfiles/fi…s/?id=454077497
Here's an album: https://imgur.com/a/B5PC1
Brush work is a bit shoddy atm. Haven't really focused on it since I've been mostly playing around with it. Quality of the surrounding art is also varied due to the announcement and I wanted to get a playable version out earlier.
Submitted it for playtesting a while ago. Think I've forgotten to update the navmesh in the current workshop version. A quick fix though. Navmesh updated on the workshop
Overview
[Blocked Image: http://i.imgur.com/oUJHXjQ.png]
Got a lot of feedback on the playtest. A ton of fixes needed, going to work more on the timings and some on the layout before moving on to adding art and textures.
Forgot to !fb this.
I have a lot of issues with mid. Its only my personal opinion so don't take this too much.
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Going mid as T right at the round start is somehow useless. You can go there only to pick awper. You can't gather info because CT are there before you. Also you can just go with a connector (the one with a crate) and do the same but a lot safer. You can smoke mid from there and go to another bombsite or even rush the awper. Make sure that T can smoke mid. Now you have high elevation change + high building so throwing smoke on fly is very difficult.
I
Work is going slow for the next version but it's getting there. Made a lot of changes to Mid, Bombsite A and some paths around the map. Starting to worry about time though, but will hopefully get it through in the end.
Big update pushed to the workshop. Will fix a playtest version during this weekend that can be tested next week, or when the earliest date is available.
Workshop link:
http://steamcommunity.com/sharedfiles/fi…s/?id=454077497
Changelog
Reworked A-siteReworked some paths(Alt. path to A removed, T to B has changed, B-connector has been moved)Mid has gotten an overhaulNew lighting. Day instead of sunset to make the map brighter.Radar has been reworked(Still a bit sloppy)Added a lot of clips to stairs and to remove some selfboosts(Going to add more clips to buildings soon)Brighted up B-siteAdded arrow signs for easier navigationMoved back CT-spawn to fix some timingsExtended buyzonesReworked A-window and added a boostSkybox is smallerRemoved some metal plates[/list]Album: https://imgur.com/a/gNHHg
Overview: http://i.imgur.com/toKRRaa.png
The future ahead
Going to start working on the art for the map and make fixes from future feedback.
Looks awesome but the name could be a little more catchy ![]()
Name has been changed!
de_kogai is the new name.
Kogai meaning suburb on Japanese.
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