DE_DOCKS
Hey,
this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout.
please let me know what you think, i'm open to every feedback possible ![]()
http://steamcommunity.com/sharedfiles/fi…s/?id=412916336
Update (from June 3rd)
We changed the way from Ct spawn to B side by moving the bridge towards the middle in order to balance the time it takes for CTs to take position in B side. However these changes are made out of theoretical scenarios because we hadn't had the possibility to playtest the map in a competitive 5v5 situation. If anyone wants to playtest the map with some friends or a team, i appreciate every feedback and may be able to provide a server.
Update (from August 2nd) [/b]
Further changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside.
In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides.
new Minimap
A Bombside
B Bombside
Since this map should be competitive focused I made some common/ self-explanatory callouts