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[CS:GO] DE_LITE

  • cashed
  • May 31, 2015 at 7:34 PM
  • cashed
    • May 18, 2016 at 12:46 AM
    • #61

    Uploaded latest version to workshop

    http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

  • wylde
    • May 18, 2016 at 4:53 AM
    • #62

    This is looking really good, but the latest version doesn't have an overview. Without one I couldn't really get a good feel of the map, especially as this one seems so twisty. The detailing is on point though.

  • cashed
    • May 18, 2016 at 3:07 PM
    • #63

    Will include overview with next update. Even if its quick

  • cashed
    • May 20, 2016 at 8:30 PM
    • #64

    Gutting TSpawn

    [Blocked Image: http://i.imgur.com/xarFrPH.jpg]

  • cashed
    • May 21, 2016 at 2:45 AM
    • #65

    more goodies

    http://imgur.com/a/sob3F

  • cashed
    • May 25, 2016 at 3:12 PM
    • #66

    big update today as well as a temp radar

    http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

  • tr0nic
    • May 31, 2016 at 5:15 PM
    • #67

    This railing corner is a bit annoying. I would expect to be able to jump on it to check the corner below. Replace with fences or remove clip!


    [Blocked Image: http://i.imgur.com/ag7NcNp.jpg]

  • cashed
    • June 1, 2016 at 5:37 AM
    • #68
    Quote from tr0nic

    12 hours ago, tr0nic said: This railing corner is a bit annoying. I would expect to be able to jump on it to check the corner below. Replace with fences or remove clip!


    [Blocked Image: http://i.imgur.com/ag7NcNp.jpg]

    this is a corner that i also agree needs more work. it will be done!

  • cashed
    • June 6, 2016 at 3:07 PM
    • #69

    more updates weeee!

    http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

    Album

    http://imgur.com/a/qn6Pe

  • lynx
    • June 8, 2016 at 9:59 PM
    • #70

    hey there,

    i tested the current version and have to say, it looks awesome so far!

    Only 2 little flaws i found:

    1. The railing at the CT spawn is clipped off, you cant jump over it
    2. i get horrible fps (20% of my normal fps) at the T spawn area when looking at the pipework.

    but i am sure you can and will fix those issues, after all it is not finished yet :)

  • cashed
    • June 9, 2016 at 7:31 PM
    • #71

    lynx thanks!

    I forgot to extend the railing in CT spawn. I have a lot of optimizing to do once I've nailed everything down. Step one would be reducing a lot of objects that can be reduced

  • cashed
    • June 17, 2016 at 3:11 PM
    • #72

    Another update. soon it will be moving to beta! weeee

    http://steamcommunity.com/sharedfiles/fi…s/?id=632040311

    Pics to come

  • cashed
    • June 18, 2016 at 4:48 PM
    • #73

    Album and pics

    http://imgur.com/a/emSen

    [Blocked Image: http://i.imgur.com/hOq9sjD.jpg]

    [Blocked Image: http://i.imgur.com/AQVo3Bi.jpg]

  • RivFader
    • June 18, 2016 at 5:13 PM
    • #74

    I'd love an oldschool operation with Lite, Fire, Torntown and one or two other classic maps. Make it happen, Valve :)

  • 'RZL
    • June 18, 2016 at 5:49 PM
    • #75

    I don't know exactly what it is, but something feels off about this map. It feels kinda bleak, maybe it's the sunlight?

  • cashed
    • June 18, 2016 at 5:54 PM
    • #76

    @'RZL havent decided on a CC and lighting it feels a bit too brown now with textures being more in that hue. So im going to tweak the colours


    Started branding ideas

    [Blocked Image: http://i.imgur.com/mt5SFXg.jpg][Blocked Image: http://i.imgur.com/pxeKNyw.jpg]

  • Radix
    • June 18, 2016 at 6:19 PM
    • #77
    Quote

    30 minutes ago, 'RZL said: I don't know exactly what it is, but something feels off about this map. It feels kinda bleak, maybe it's the sunlight?

    This and the sky texture, I think.

    Other than that the map is shaping up pretty well.

  • cashed
    • June 18, 2016 at 8:51 PM
    • #78

    [Blocked Image: http://i.imgur.com/cBEggCK.jpg]

  • Vaya
    • June 18, 2016 at 9:22 PM
    • #79
    Quote

    3 hours ago, 'RZL said: I don't know exactly what it is, but something feels off about this map. It feels kinda bleak, maybe it's the sunlight?

    its quite a gloomy skybox

    go for night theme+orange lighting

  • cashed
    • June 18, 2016 at 9:26 PM
    • #80
    Quote from Vaya

    3 minutes ago, Vaya said: go for night theme+orange lighting

    Got to look good in daylight too ;)

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