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[CS:GO] DE_LITE

  • cashed
  • May 31, 2015 at 7:34 PM
  • Fa GuAn
    • February 29, 2016 at 9:13 PM
    • #21

    Well it may look a tad bit cluttered with it now maybe a sky window for set smokes and flashes but that's testing later down the line,, also would love to see leading up to the site the changes like old banana area and alt mid if it's ready of course

  • cashed
    • February 29, 2016 at 9:54 PM
    • #22

    Ill be working on the outside B approach next. Its not really the banana of old. Im not going to add set nades into B. There's a nice little area before entering the site that allows for quick smoke setups, but as far as a mirage type smoke strat, that's gonna be more for A

  • Fa GuAn
    • March 1, 2016 at 1:26 AM
    • #23

    Oo I can't wait.. Aswell as I can't wait to see the meta with the new balcony interesting that it doesn't connect from ground floor with a ladder such as cache I like the design and hope it's viable as is almost negates from ct being able to fly up on catwalk in seconds

  • cashed
    • March 2, 2016 at 3:40 AM
    • #24

    Crazy how much CC changes things as well

    [Blocked Image: http://i.imgur.com/SKGZzsy.jpg]

    [Blocked Image: http://i.imgur.com/F1jekxj.jpg]

  • Fa GuAn
    • March 2, 2016 at 4:45 AM
    • #25

    Loving this ! Secondly just lookin at it with the barge door bankin a smoke to edge of site for short guy to do a fast edge plant then with heaven door making a secondary line of sight above the smoke executes are gonna be sick on this map.. And the tube if it doesn't fit i liked it green made a fallout and a tad bit of diversity if it fits with ur scheme of course. And just lookin at the site say player comes out on short or upper door ct plate is such a flat horizon aim duel I suggest placing a valve pipe right at the bend of the railing riding site for ct cover and splitting the site maybe?

  • cashed
    • March 16, 2016 at 5:09 AM
    • #26

    More work done. Tuning lighting and tuning art. wish i had more time!


    [Blocked Image: http://i.imgur.com/lyIuZ3R.jpg]

    [Blocked Image: http://i.imgur.com/dokNkoW.jpg]

    [Blocked Image: http://i.imgur.com/wMRjaM8.jpg]

  • Shima33
    • March 16, 2016 at 7:38 AM
    • #27

    Bloody hell, that looks gorgeous! A bit same-y to the New Nuke, but regardless, it's a clean, baby-smooth map that I can see a bunch of strats for already.

  • El_Exodus
    • March 16, 2016 at 6:14 PM
    • #28

    I'm a bit worried by the brightness. It feels like there are some dark corners. Not very good for CS. Except for that looking pretty sexy!

  • cashed
    • March 16, 2016 at 6:54 PM
    • #29

    I'll be playtesting it a fair amount and tweak the lighting accordingly. Since the walls are fairly light/neutral the siloettes mostly come out fine. But I will be hot spotting more gameplay specific areas

  • El_Exodus
    • March 16, 2016 at 7:02 PM
    • #30
    Quote from cashed

    6 minutes ago, cashed said: I'll be playtesting it a fair amount and tweak the lighting accordingly. Since the walls are fairly light/neutral the siloettes mostly come out fine. But I will be hot spotting more gameplay specific areas

    That's true, but think about the people playing in a bright surrounding(daylight) and/or with a bad monitor. A little higher ambient light value or some fakelights won't hurt the visuals.

  • RivFader
    • March 17, 2016 at 8:45 AM
    • #31

    And it might just be me, but it looks a bit... barren at times? I don't know. I assume small highlights and details will follow in the final part of the project.

  • cashed
    • April 19, 2016 at 1:59 AM
    • #32

    More progress

    CT SPAWN[Blocked Image: http://i.imgur.com/C2qZ9LX.jpg]

    Banana

    [Blocked Image: http://i.imgur.com/ABMmz05.jpg]

    [Blocked Image: http://i.imgur.com/bh5iVGD.jpg]

  • blackdog
    • April 19, 2016 at 9:24 AM
    • #33

    Night goggles are back in the inventory? :P

  • lynx
    • April 19, 2016 at 4:56 PM
    • #34

    ooooh, yesss!

    Those new nuke props fit perfectly into the theme :)

  • cashed
    • April 20, 2016 at 3:52 AM
    • #35

    only by the night

    [Blocked Image: http://i.imgur.com/s128C07.jpg]

  • FMPONE
    • April 20, 2016 at 3:56 AM
    • #36
    Quote from cashed

    6 hours ago, cashed said: only by the night

    [Blocked Image: http://i.imgur.com/s128C07.jpg]

    I like this a lot more, tbh!

    I thought your tower was really neat, so I put together this concept pic, it's just a riff but if it's useful to you, feel free.

    [Blocked Image: http://i.imgur.com/5Rr03sQ.jpg]

    [Blocked Image: http://i.imgur.com/K7jDJj0.jpg]

    [Blocked Image: http://i.imgur.com/wsmtsDO.jpg]

    [Blocked Image: http://i.imgur.com/hgjiMw0.jpg]

    [Blocked Image: http://i.imgur.com/tbyZWsZ.jpg]

  • cashed
    • April 20, 2016 at 3:40 PM
    • #37

    digging the post process variances :D

  • El_Exodus
    • April 20, 2016 at 3:52 PM
    • #38

    These are some sweet concepts @FMPONE. Like the 3rd one the most. Did you learn everything environment art related by yourself or did you use some other resources as well?

  • FMPONE
    • April 20, 2016 at 8:33 PM
    • #39
    Quote from El_Exodus

    21 hours ago, El_Exodus said: These are some sweet concepts @FMPONE. Like the 3rd one the most. Did you learn everything environment art related by yourself or did you use some other resources as well?

    I didn't realize I could do something like that now lol I just started making some stuff in Photoshop. That tower just inspired me because it looked very painterly thanks to Source's nice lighting and Ted's composition.

    edit: last one I swear

    [Blocked Image: http://i.imgur.com/iUiHzDv.jpg]

  • El_Exodus
    • April 21, 2016 at 12:59 AM
    • #40
    Quote from FMPONE

    4 hours ago, FMPONE said: I didn't realize I could do something like that now lol I just started making some stuff in Photoshop. That tower just inspired me because it looked very painterly thanks to Source's nice lighting and Ted's composition.

    Tbh the environment art question was more like a general question to you, not really related to de_lite. :D I've just seen during time, that you have a good view on art related things. Like choice of colours etc. I really like to see feedback like this, it helps.

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