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[CS:GO] de_stars

  • tchick
  • May 31, 2015 at 7:09 PM
  • tchick
    • September 10, 2015 at 1:57 PM
    • #21

    Hey thanks, yes probably :)
    Puddy you are the co-creator of agency? I borrowed you guys some textures and models until I fin the time to make my own.

  • NNS
    • September 10, 2015 at 2:39 PM
    • #22

    Yo,

    I saw your map earlier on Reddit and wanted to try it out. Checked the map and more, blablabla. I'm not a Mapper, so I just jumped around and looked for gameplay stuff.

    Starting on the way to A, I believe this way is way too small and people are just blocking each other when running through.

    [Blocked Image: http://i.imgur.com/drf1GH1.jpg]

    Coming to bombsite A, I think you need a bit of cover for the CT's here, maybe remove the right side of upper and add a bit of cover so it's still balanced when going in there.

    [Blocked Image: http://i.imgur.com/E5UXWgi.jpg]

    Going behind it, it's also pretty open. Maybe add some stuff there too, no idea what tho.

    [Blocked Image: http://i.imgur.com/OeI1Wla.jpg]

    To my right here, there's a room with a window to look out, which I am not able to shoot. I don't know if this is intended, but I think it should actually stay there, otherwhise the CT's can make a really fast entryfrag with a sniper rifle, which would make it really OP.

    [Blocked Image: http://i.imgur.com/fwYOww9.jpg]

    To the right of the spot, there are stairs to get to upper, and at that way there's also the shrubbery at the right, I don't know if it's intended that you're allowed to jump on there.

    [Blocked Image: http://i.imgur.com/CQGvgJi.jpg]

    Going to T spawn, there's a house with stairs to go down, but there's also a ladder to the left. I tried to go up, but I just fell through it and was stuck under it.

    [Blocked Image: http://i.imgur.com/583IYmS.jpg]

    On the way to A, I also saw the entrance with the opened gates and an invisible wall, I think you should close the gates to it looks nicer.

    [Blocked Image: http://i.imgur.com/R1vTJlR.jpg]


    Going to bombsite B, I noticed this:

    [Blocked Image: http://i.imgur.com/fR0XyTk.jpg]

    There's an invisible wall, which doesn't look really nice. Maybe replace it with something bigger?


    In the house before B, there's also those stairs, if you ask me, they're too small and people would block eachother, also running down can be a bit stupid.

    [Blocked Image: http://i.imgur.com/0gZNr3S.jpg]


    Hope a bit of my feedback can be used, I really like the idea of the map and am a huge fan of the easter eggs you already have in. I'll probably maptest it with some friends in the future :)

  • tchick
    • September 10, 2015 at 3:44 PM
    • #23

    Thank you NNS for your feedback! Those areas arround the bomb site A need a lot of work, I want here to do something like this :
    http://www.celticmediacentre.com/docs/_lrg_img/…ND_11-16-10.jpg
    but for now Im just looking for refrences of outdoor movie shootings, and probably something sci-fi, like Star Wars, Avengers... with destroyed urban stuff.

    And yes... the stairs don't work :P

  • NNS
    • September 10, 2015 at 5:01 PM
    • #24

    Maybe add a kind of vehicle into the bombsite?

  • text_fish
    • September 10, 2015 at 5:58 PM
    • #25

    MAD MACS

  • AirStep
    • September 10, 2015 at 6:27 PM
    • #26

    This is a pretty cool idea. I love the canal, it's really well done.
    If i had to critique something aesthetically I'd say that you maybe use too many and too bright colors in some places, and I hope you are going to turn down the saturation on those green screens, i know they are supposed to be really green but I think it's a bit too much at the moment.
    Can't wait to see this one done.

  • tchick
    • September 10, 2015 at 7:45 PM
    • #27
    Quote from NNS

    Maybe add a kind of vehicle into the bombsite?

    Yep exactly! I'm working on something like this :
    http://mmuk.tv/makeup-trailer/

  • will2k
    • September 11, 2015 at 5:32 PM
    • #28

    pun-tastic posters; keep it up :D

  • Puddy
    • September 11, 2015 at 10:23 PM
    • #29
    Quote from tchick

    Hey thanks, yes probably
    Puddy you are the co-creator of agency? I borrowed you guys some textures and models until I fin the time to make my own.

    Correct!

    Use 'em :)

  • Psyrius
    • September 12, 2015 at 9:43 AM
    • #30

    Love the posters :) But I agree with Puddy that the legendary Juan Deag needs his own poster :D

  • Muffin
    • September 12, 2015 at 11:57 PM
    • #31

    Straight Outta Ammo?

    Straight Outta Awpton?

    Awptown Funk You Up?

  • Epic
    • September 13, 2015 at 1:18 AM
    • #32

    posters on point! love the theme keep up the good work!!

  • El_Exodus
    • September 13, 2015 at 1:41 AM
    • #33

    Awpollo 13: Awpton, we have a problem.

  • tchick
    • February 5, 2016 at 7:08 PM
    • #34

    Hi!
    I updated the layout for the map and added some custom props.
    You can play it here : http://steamcommunity.com/sharedfiles/fi…s/?id=436573457

    There is a lot of unclipped areas but its playable, I tried to time the rotations and the encounter spots but I did it by myself so a fresh look at it is more than welcome, every feedback will help.

    Thank you!

  • RivFader
    • February 7, 2016 at 8:26 PM
    • #35

    I really like the sewer section leading to the B spot.

  • tchick
    • March 30, 2016 at 3:24 PM
    • #36

    Hi !

    I made a LOT of mistakes the last few months, the biggest one was to start detailing before finishing the layout.... I was unhappy with the geometry of the map and it made me frustrated for months. I decided to redo almosdt everything from scratch.

    Im more happy with the layout now, I haven't playtested it yet, I will probably ask r/csmapmakers to help me with it.

    The map is not very well optimised, but enough to run through it and have an idea of the design.

    I was inspired by the work of Skybex on Workout and recently on Cruise, I like those maps, they look clean and are fun to play. Well... maybe Cruise is TOO clean, but anyway...
    I think I'm going in the right direction by cleaning all the mess I have done previously.

    You can access it and look at the screenshots on the workshop :
    http://steamcommunity.com/sharedfiles/fi…s/?id=436573457

    Thx for reading

  • Vorontsov
    • March 30, 2016 at 4:06 PM
    • #37

    Looking good! A lot better than before too, and I didn't see much wrong with the last one

  • tchick
    • March 30, 2016 at 4:47 PM
    • #38

    thanks !

  • JSadones
    • March 30, 2016 at 9:45 PM
    • #39

    Totally forgot about this map ! Continue the great work !

    As of playtesting, you can also request a playtest here on Mapcore.

  • blackdog
    • March 31, 2016 at 10:32 AM
    • #40

    Thumbnail shots don't do justice to this map :(

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