1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UE4] corridor from Solaris

  • WD
  • May 29, 2015 at 7:53 PM
  • WD
    • May 29, 2015 at 7:53 PM
    • #1

    So about a year ago I watched the movie Solaris and after seeing this corridor I wanted to recreate it in Unreal.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/1.jpg]

    but like most things, I lost interest in it and forgot about it and it was left at this stage.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/doorway5.jpg]


    I decided to pick this one up again a few weeks back and this is what it looks like today after having reworked almost everything.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/doorway16.png]

    It was such a pain to get proportions properly for this scene since the movie reference was shot with a really wide lens. Not sure if the corridor should be wider and shorter still. Though I'm not really concerned about it anymore.

    Once I've finalized the modular pieces I'll make it curve as a final touch.

  • UnderTheOak
    • June 1, 2015 at 11:23 AM
    • #2

    Woaw!

    Did you create it only with Unreal Engine bsp or did you used another 3D program like Maya or 3DsMax ?

    Anyway, the result is very nice and it will be even better once complete and well-lit.

  • WD
    • June 6, 2015 at 2:36 PM
    • #3

    Tried if I could light the whole scene with texture lighting but after fiddling around with it. It just looked horrible.

    Here's a picture of my previous testing.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/doorway12.png]

    After doing some research I found that apparently Epic hadn't figured out how to do texture lighting properly for UE4. It's just a broken feature in it's current state. Oh well.

    Anyway, this is how it looks like now.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/doorway17.png]

    Not much has changed. I've just been correcting my stupid mistakes I've made to my models. The panels were previously having a lot of shading problems when I tried to bake them. So my quick and dirty solution was to just up the poly count. But I knew I could do better, so I did.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/tweaks1.jpg]

    Same with my doorway.

    [Blocked Image: https://dl.dropboxusercontent.com/u/44433595/solaris/tweaks2.jpg]

  • Pampers
    • June 6, 2015 at 2:54 PM
    • #4

    that is still some really nasty geometry, especially on those wall panels. You would get the same look, if not better by using a proper normalmap instead

  • WD
    • June 6, 2015 at 3:38 PM
    • #5

    True, but I really wanted to have the extrusions in the model instead of being just baked in. Are you suggesting I should use floating geometry for them?

    I've tried so many different things to get the least amount of polies on those panels and that's the best I've managed to get with the least baking errors.

  • Pampers
    • June 6, 2015 at 4:03 PM
    • #6

    30k triangles for a flat wall panel is absurd, do a nice and clean normal map, you can extrude the panels out along the edges if you want the silhouette to pop where the panel meets other meshes

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™