Hello there everybody! First-time poster here but long-time CS mapper (mostly ~1.5 era, skipped Source, just recently got into CS:GO mapping). I just finished my very first CS:GO map called de_spice and I'd love to get more feedback.
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CT spawn west, T spawn east, A bombsite south, B bombsite north.
Here's me walking around on it and talking about the newest updates if you want to get a better picture:
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More screenshots:
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And if you want to walk around on it (please do if you want to leave feedback, it makes it much more valuable!): STEAM WORKSHOP LINK http://steamcommunity.com/sharedfiles/fi…s/?id=271742721
This map has already undergone three big updates and a full Reddit playtesting session.
Here's things I already am aware of:
- The setting is boring. This is something I learned from making this map. Just going for Dust 2/Mirage Middle-Eastern village crap isn't enough. Unfortunately it's too late to change that for de_spice obviously.
- Same goes for the visuals. It looks Source-y because I haven't figured out a good Maya or 3DS Max workflow for importing custom models quite yet and didn't do custom textures either. A complete revamp is also out of the question at this point.
- You are spread thin as CTs on the map in the beginning. There's 4 as opposed to 3 areas to cover (A, Middle, Apps and B where in for example Dust 2 it's just A, Middle and B because you can watch Short from Middle). This is something I'm thinking of changing but it would need more feedback and testing.
Apart from that, I'd love to find out what you think of it, what should be improved and so on. Maybe there are any tricks or tips for a newcomer like me?
Cheers!