With the absolute flop of the first level design contest, I had to rethink my strategy for getting people interested in using 3ds Max to make a level for Source. The majority of WW users who are interested in trying the process keep telling me that they just don't understand the workflow.
I'd already started a collection of videos, but after a lot of discussions with the WW crowd, I scrapped what I was working on and started anew with a whole new approach. I don't know if this approach will help, but I'll give it a go.
Here is episode 1 in the Start-to-Finish series on making an entire level for Source inside 3ds Max. Episode 1 is a single afternoon, entirely inside 3ds Max and no other apps. By the end, there is a level that is compiled to Source. In this episode I create all the brushes, displacements, and make a brand new set of textures inside Max for the world geometry and displacements.
Episode 2 will go into making the sky (2d + 3d) and some props.
I hope you enjoy.