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Programs that are usually used for Source level editing

  • Prico
  • May 6, 2015 at 6:55 PM
  • Prico
    • May 6, 2015 at 6:55 PM
    • #1

    I want to know which programs i need to learn in order to make good maps for Source engine games.

    i know Hammer is the Map editor, but what do i use for textures (for the walls/floors etc.) and what do i use for making props (items in-game etc)? Blender and Photoshop are all that's needed to make a quality map?.. let's say for example like the new DE_SEASON, which i think artisticly and comptetivly is very nice. which tools do i need to learn to make a map like that?

  • louie
    • May 8, 2015 at 2:48 PM
    • #2

    I think if you ask every single high level map maker, they'll give you a different answer.
    It all comes down to preference, also remember that a lot of the maps you see ingame and in earlier operations, are a collaborative effort. FMPone who made DE_Season for example is working with someone else to make the custom props.

    But if you have all the time and motivation (and money!) in the world, I'd say learn:


    * Hammer - for obvious reasons.

    * Photoshop - textures, decals & overlays.
    * 3DS MAX - props.

    * VTFEdit - to convert your image files to .vtf files usable in the editor
    * PakRat, VIDE, etc. - your choice of packing software, to pack all your custom content into a .vpk.


    Although GIMP is a free alternative to Photoshop, and 3DS MAX can be substituted with Blender.

    Bare in mind that it takes an enormous amount of skill and effort to create something like DE_Season.

  • blackdog
    • May 8, 2015 at 4:30 PM
    • #3

    Focus on making a map with standard assets, or those that are open sourced first.

  • Prico
    • May 9, 2015 at 9:53 AM
    • #4

    thanks guys i will get right into it!

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