1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] [WIP] oldtown

  • Tensei
  • April 30, 2015 at 5:47 PM
  • Tensei
    • April 30, 2015 at 5:47 PM
    • #1

    Hello, my friends!I have been making this map for quite a while, because i got job, so i don't have much time, but i decided to post this map for some feedbacks. Anyways "oldtown" is just an temporary map name till i think of new unique one. I don't have much to say. Brushwork style has been taken from inferno and italy and has been reworked for my needs.I am going to change light_environment in time till i find the one that fits best. Ofcourse i am going to detail the buildings as much as i can in time too, but at first i want to make it ready for testing.I haven't made second bombsite yet and there is lots of not closed space. Link to workshop http://steamcommunity.com/sharedfiles/fi…s/?id=434756741 Updates ------------------------------------------------------------------------------------------------ 06.05.2015 ---

    1. I am reworking brushwork style/theme to look somewhat older and more unique.
    2. I have added some new buildings which are looking way more older than the previous ones.
    3. Workshop has been updated ! ---> http://steamcommunity.com/sharedfiles/fi…s/?id=434756741


    08.05.2015---


    1. I have added some new buildings for second bombsite and started to rework some buildings around the map.
    2. Workshop map has not been updated !


    Here are some screenshots:


    Quote

    [Blocked Image: http://s23.postimg.org/osttlj11n/2015_05_08_00002.jpg]
    [Blocked Image: http://s23.postimg.org/5cdpcqvbf/2015_05_08_00003.jpg]
    [Blocked Image: http://s23.postimg.org/o5zi9qtjf/2015_05_08_00004.jpg]

  • Bodd Jonar
    • April 30, 2015 at 7:20 PM
    • #2

    To be honest, the inferno theme is boring, and has been used soooo many times now. If you have a set layout, I suggest that you change the style to something else.

  • Tensei
    • May 1, 2015 at 9:45 AM
    • #3
    Quote from Bodd Jonar

    To be honest, the inferno theme is boring, and has been used soooo many times now. If you have a set layout, I suggest that you change the style to something else.

    Heh, for me to change it to another theme, i would need to rebuild everything

    But once for all, i want to finish atleast 1 map

  • Muffin
    • May 1, 2015 at 7:33 PM
    • #4
    Quote from Tensei

    Heh, for me to change it to another theme, i would need to rebuild everything But once for all, i want to finish atleast 1 map That's not true. You can easily change the theme to something more old town ish. Like run down, with lots of rubble and stuff. Don't worry, do not doubt yourself, anything is possible if you believe *magical glow*

  • Tensei
    • May 1, 2015 at 10:27 PM
    • #5
    Quote from Muffin

    Heh, for me to change it to another theme, i would need to rebuild everything But once for all, i want to finish atleast 1 map That's not true. You can easily change the theme to something more old town ish. Like run down, with lots of rubble and stuff. Don't worry, do not doubt yourself, anything is possible if you believe *magical glow*


    True that! Challenge is never the worst thing that can happen

  • Tensei
    • May 1, 2015 at 11:41 PM
    • #6
    Quote from Muffin

    Heh, for me to change it to another theme, i would need to rebuild everything But once for all, i want to finish atleast 1 map That's not true. You can easily change the theme to something more old town ish. Like run down, with lots of rubble and stuff. Don't worry, do not doubt yourself, anything is possible if you believe *magical glow*


    By more oldish and rubbish and bumish you meant this ?


    Here it comes..

    Still comes...

    Oh here it is...

    http://prntscr.com/70gcd9

  • Muffin
    • May 2, 2015 at 2:48 PM
    • #7

    That looks great... I think it would make a great alternate theme.

  • Tensei
    • May 2, 2015 at 2:58 PM
    • #8
    Quote from Muffin

    That looks great... I think it would make a great alternate theme.

    It has similarities with mirage, but it is quite different. Inspired of http://www.gettyimages.com/detail/news-ph…photo/140812725

  • Bodd Jonar
    • May 2, 2015 at 4:44 PM
    • #9
    Quote from Tensei

    It has similarities with mirage, but it is quite different. Inspired of http://www.gettyimages.com/detail/news-ph…photo/140812725


    On my playtest people didn't like that I straight out copied the Mirage theme, so if you gonna continue on that, make sure that it differs in some way, if you can make it look like in that picture it would be amazing.

  • Muffin
    • May 2, 2015 at 7:14 PM
    • #10

    I see no correlation with mirage. With the wood beams and cracks and rustic feel, this is going to be very nice and unique.

  • Bodd Jonar
    • May 3, 2015 at 12:04 AM
    • #11
    Quote from Muffin

    I see no correlation with mirage. With the wood beams and cracks and rustic feel, this is going to be very nice and unique.


    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.

  • Tensei
    • May 3, 2015 at 8:49 AM
    • #12
    Quote from Bodd Jonar

    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.

    I guess, if i want to make it unique, i have got to spend lots of time making my own textures and same goes for models Well, Im still experimenting there.

  • Tensei
    • May 3, 2015 at 9:04 AM
    • #13

    This is something i once wanted to make, but i realized that it's impossible in my case. Atleast now.


    http://commondatastorage.googleapis.com/static.panoram…al/62730206.jpg


    http://upload.wikimedia.org/wikipedia/comm…la_2a,_1906.JPG

    http://upload.wikimedia.org/wikipedia/comm…a_iela_8_01.JPG


    http://www.urbancentre.net/Highslide%20Si…dings_00011.jpg

  • laminutederire
    • May 3, 2015 at 9:21 AM
    • #14
    Quote from Tensei

    This is something i once wanted to make, but i realized that it's impossible in my case. Atleast now.

    http://commondatastorage.googleapis.com/static.panoram…al/62730206.jpg

    http://upload.wikimedia.org/wikipedia/comm…la_2a,_1906.JPG

    http://upload.wikimedia.org/wikipedia/comm…a_iela_8_01.JPG

    http://www.urbancentre.net/Highslide%20Si…dings_00011.jpg

    These are from Riga, aren't they ?

  • Bodd Jonar
    • May 3, 2015 at 1:36 PM
    • #15
    Quote from Tensei


    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.


    I guess, if i want to make it unique, i have got to spend lots of time making my own textures and same goes for models Well, Im still experimenting there.


    I still think you should carry on with it, you use the mirage textures, but in a new way.

  • Tensei
    • May 3, 2015 at 1:58 PM
    • #16
    Quote from laminutederire

    These are from Riga, aren't they ?

    These indeed are from Riga, Alberta street. I live in Latvia so yeah. But to make these houses, i would need either to pay some 3D artist shitload of money for models or make them myself, but i don't have a single clue of how to use 3D Max studio.


    Quote from Bodd Jonar


    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.


    I guess, if i want to make it unique, i have got to spend lots of time making my own textures and same goes for models Well, Im still experimenting there.


    I still think you should carry on with it, you use the mirage textures, but in a new way.


    I will, i will post some images later. It will be lots of work to change theme now.

  • laminutederire
    • May 3, 2015 at 3:08 PM
    • #17

    I'm not that experienced but I can help you if needed, because I have fond memories of Riga, and it will be so cool to have this type of building in a map!

    However I do not have a clue about how 3ds max work I have something else,but I understand many people here are experienced with it so someone could help you a bit I guess!

  • Tensei
    • May 3, 2015 at 3:30 PM
    • #18
    Quote from laminutederire

    I'm not that experienced but I can help you if needed, because I have fond memories of Riga, and it will be so cool to have this type of building in a map!

    However I do not have a clue about how 3ds max work I have something else,but I understand many people here are experienced with it so someone could help you a bit I guess!

    I don't plan to make it anytime soon. And 3d artists mostly cost money

  • laminutederire
    • May 3, 2015 at 4:22 PM
    • #19

    I'd help you for free, so let me know when and if you want help, but the hardest part will be to have the weather match Riga's one! About your map, I think that, as is there won't be much problem with people feeling it too "miragy", but I wanted to ask you, is the workshop version up-to-date ?

  • Muffin
    • May 3, 2015 at 7:09 PM
    • #20
    Quote from Bodd Jonar

    It uses the main brick texture from Mirage, coupled with the wood texture to hold it together, which is also from mirage, it also uses planks that stick out, just like on mirage (and dust 2 @long) but with a different texture, and the windows are also used on mirage among other maps, if I am not mistaken.


    I'm not saying that he should not do it, but to say that it has no correlation with Mirage, well, that is a bit of a stretch in my eyes.

    It may use mirage assets, but I think the combination of it makes quite a different scene.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™