I posted this over at tf2maps.net, but my initial example wasn't actually a TF2 map so I figured I'd post here as well.
There are tons of tutorials on the internet for doing basic things in hammer and some more specific things for the different Source engine games, but I've yet to find some nice guides for more advanced brushwork.
The example that made me make this thread are the arches from the loggias in de_inferno (CS:S). I spent a couple hours a few days ago trying to build myself some arches, but I couldn't figure it out. Does anyone have any tips for this short of copy/pasting or tracing with the clipping tool?
[Blocked Image: http://puu.sh/hvJWU/021a64228a.jpg]
[Blocked Image: http://puu.sh/hvJU6/a56e7e9462.jpg]