Hi all! Here are the tutorial series about Cocos2d-x-JS and Chipmunk physics engine from our team Galante Games. Enjoy!Part 0: How to create multiplatform Cocos2d-x-JSB project with CocosBuilder, Eclipse ADT and XCode on Mac? http://bit.ly/1GHXqo1Cocos2dx-js + Chipmunk – Part 1: Creating physics space http://bit.ly/1DfWHsYCocos2dx-js + Chipmunk – Part 2: Creating static walls and ground http://bit.ly/1yStM8ZCocos2dx-js + Chipmunk – Part 3: Creating circle physics object http://bit.ly/1PgiRk4Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object http://bit.ly/1DgA9DYCocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor http://bit.ly/1DTqo24Cocos2dx-js + Chipmunk – Part 6: Creating static physics object http://bit.ly/1FgXefyCocos2dx-js + Chipmunk – Part 7: Detecting collisions http://bit.ly/1K9nBULGood luck!
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