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You can now sell content through Steam Workshop

  • TheGuma
  • April 23, 2015 at 7:03 PM
  • TheGuma
    • April 23, 2015 at 7:03 PM
    • #1

    This is huge


    http://steamcommunity.com/workshop/aboutpaidcontent/

  • Sjonsson
    • April 23, 2015 at 7:29 PM
    • #2

    You're dang right it is! Freelancing artists might have a new way to survive in the future!

    Looking forward to see how this plays out.

  • Vilham
    • April 23, 2015 at 7:34 PM
    • #3

    and thus begins the gradual death of the modding scene.

  • FMPONE
    • April 23, 2015 at 7:45 PM
    • #4
    Quote from Vilham

    and thus begins the gradual death of the modding scene.


    Disagree

  • Vilham
    • April 23, 2015 at 7:47 PM
    • #5

    Every single good (or near enough) mod will be on sale within a month, that isn't modding that is community content. Not the same thing.

  • FMPONE
    • April 23, 2015 at 7:59 PM
    • #6

    The difference is people making it are getting paid. Hard to see the downside in that

  • PogoP
    • April 23, 2015 at 8:00 PM
    • #7

    Ah fuck that... That really sucks to hear.

  • ShockaPop
    • April 23, 2015 at 8:02 PM
    • #8
    Quote from Vilham

    Every single good (or near enough) mod will be on sale within a month, that isn't modding that is community content. Not the same thing.


    I'm pretty sure those who make good content for fun, mostly would charge just enough to get something else back than just nice ratings and numbers in downloads. I doubt you'd make a living (at least, not easily) with this system, but time will tell.

  • Vilham
    • April 23, 2015 at 8:17 PM
    • #9

    I'm fairly sure people were saying that about Greenlight before it launched, now we have the store crammed with clones, early access titles and garbage games all going for the low low price of £15.

  • TheGuma
    • April 23, 2015 at 8:29 PM
    • #10

    I think we would need some sort of regulated system where Valve only allows quality content to be paid, in a similar fashion to CS:GO Operations but at bigger and faster scale.


    Also, one of the problems is that plagiated content will be possible to be sold off the bat, so I'm not sure how Valve will deal with that.

  • Grinwhrl
    • April 23, 2015 at 8:29 PM
    • #11

    If money is involved, the whole magic of modding is gone. The freedom of creativity within the community is broken. The workshop here is what gave these games longevity. It expressed the creators talent and expressions. It was a place to start for some, a place to learn for others, etc. Money involved just weakens all of this in my opinion.


    Edit: Following up from what Sjonsson and FMPONE said,


    Quote

    You're dang right it is! Freelancing artists might have a new way to survive in the future!Looking forward to see how this plays out.

    Quote from FMPONE

    I agree, art is definitely better when the people making it are starving


    I do agree, from a freelancer perspective much like a Youtuber/Streamer, which I was not thinking about earlier; if the market is truly large enough now, its great people could start making decent income doing what they love within the comfort of their home. I hope its somewhat regulated though. Like other people have said, it could be risky to buy some of this stuff and not have it work, or whatever reason.

  • FMPONE
    • April 23, 2015 at 8:46 PM
    • #12

    I agree, art is definitely better when the people making it are starving

  • TheGuma
    • April 23, 2015 at 8:46 PM
    • #13

    That's not necessarily the point, if people want their mods to be bought they want them to be high quality, thus work harder? There is still some sort of incentive to work harder to bring good content. I doubt people will pay for shitty stuff

  • Vilham
    • April 23, 2015 at 8:49 PM
    • #14

    Shawn you are mixing up paying creators and charging consumers, they aren't exclusive. You should know, Valves map packs don't charge consumers playing the maps, but creators still get payed.

  • FMPONE
    • April 23, 2015 at 8:52 PM
    • #15

    Creators can also still release stuff for free or basically accept tips, in the form of "pay what you like" model. So nothing has really changed as far as that stuff goes.


    The difference now is that people can market their good ideas, and one good idea could earn you a lot of dough that you would otherwise not be getting. Word of mouth on one really cool mod could make that creator revenue that previously would have been completely lost, even though that creator was providing people with hours of enjoyment and did deserve compensation for their hard work


    If you're worried that a lot of people will try to market their stuff and it will flood the marketplace, I look at that as being Valve's problem to fix, it's not going to prevent their from being deserving and high quality content.

  • Puddy
    • April 23, 2015 at 8:53 PM
    • #16

    Hmm. Interesting. Has positives and negatives for sure.

  • Grinwhrl
    • April 23, 2015 at 8:55 PM
    • #17
    Quote from FMPONE

    I agree, art is definitely better when the people making it are starving


    I do agree, from a freelancer perspective much like a Youtuber/Streamer, which I was not thinking about earlier; if the market is truly large enough now, its great people could start making decent income doing what they love within the comfort of their home. I hope its somewhat regulated though. Like other people have said, it could be risky to buy some of this stuff and not have it work, or whatever reason.

  • AyzOn
    • April 23, 2015 at 9:05 PM
    • #18

    A lot people will try to abuse the system, People who are not selling their mods yet will feel left out and jump on it as well.

    The same happend in the ArmA community when Bohemia made MakeArmAnotWar contest. At first everyone against getting money for modding, at the end everyone jumped on it though.


    I'm not against it, but I do hope the amount of people who are going to abuse it is going to stay low.


    Dont wanna pay fiddy bucks for my The Witcher 3 Schlongs of Nilfgaard mod.

  • cashed
    • April 23, 2015 at 9:20 PM
    • #19

    I don't see where mods fall into this. It would be neat to have a donate to your favourite mapper/modeller like twitch community. But I will not hold my breath


    tbh I think putting the greediness into the equation to where most find their career is troublesome. Modding is meant to encourage and push talents without the carrot over the head. It builds a love to create for passion over the love of money. It pushes ideas over ideas to make the most return.

  • DrywallDreams
    • April 23, 2015 at 9:24 PM
    • #20

    The whole issue with this system is how they're introducing it. It's mostly a bunch of small horse armor sized bits, when the pay model works better for Dota custom games and total conversions.

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