Original post"The premise of the map was to have a large central arena with multiple paths linking between different areas all going through the middle allowing quick transitions but riskier as could be spotted/killed if the other team is monitoring mid while allowing safer paths around the edge of the map. Theme for the map is likely going to play off having some Roman ruins around the map next to an old castle with an ampitheatre as the centrepoint of the map. I am planning on turning Bombsite B into some form of archaeology site with Roman pillars present. While A will be located in part of the old castle. This map is going to take me a long time to get going due to being fairly new to mapping and not the best at modelling/working things through. I probably will make plenty of basic mistakes but I want to try and finish this slowly over time.
UPDATE (2nd June)
Have changed this map quite significantly since previous update. The centre ampitheatre area was not working at all during playtesting (was just too big and open - had to make a decision to keep it but I think the gameplay suffered too much for it). This made me completely rethink the map and theme so decided to change it quite extensively. Current theme is now based on a medieval castle with a festival/fair going on in the grounds.
Bombsite A is down around multiple marques/tents around with stalls that are selling things - still very basic blocking just to give an idea of what is going on. Bombsite B is an inner courtyard that T's get to after running through what I am currently calling the "armory" - it will have items on display that are inside bulletproof glass.
QuoteDisplay MoreMap overview - basic structure of the map has changed slightly but lots of changes present on sites/connectors.
[Blocked Image: http://i.imgur.com/ISJ45N7.jpg]
Next two images are two perspectives of bombsite A
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[Blocked Image: http://i.imgur.com/svUGCWV.jpg]
Bombsite B
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Armory - between T spawn and Bombsite B
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Mid from CT spawn
[Blocked Image: http://i.imgur.com/XwSJz1h.jpg]
Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=454229568
*New workshop link as I accidentally deleted the previous version on the workshop - working minimap included