Hey all, I hope I'm not bothering anyone with threads like these but I ran into something that hasn't happend before. I will explain how I created my model first if it's any help:
1) Exported a .vmf archway from Hammer to 3ds Max.
2) Converted to polygons and cleaned the model up, uv mapped and textured.
3) Exported to CS:GO SDK / Hammer through the Wallworm plugin in 3ds Max, it works flawlessly and I don't think that's the problem.
So here is my problem, as you can see my textures are all fine in 3ds Max
[Blocked Image: http://i.imgur.com/tzbnknS.png]
[Blocked Image: http://i.imgur.com/9uXlcOX.png]
But when I got them into CS:GO SDK the textures were inverted, they were supposed to be only seen on the inside of the arch but instead they are seen outside of the arch and the inside is invisible as you can see in these following images.
[Blocked Image: http://i.imgur.com/J2zdLsJ.png]
[Blocked Image: http://i.imgur.com/rVNU0dh.png]
[Blocked Image: http://i.imgur.com/rXYRAsZ.png]
Thank you in advance. Please tell me if I am breaking any rules, I have been lurking this forum but registered recently. I really like this community and I have gotten help with other technical issues alredy.