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[CS:GO] Bushes casting wierd shadows.

  • Pawl
  • April 11, 2015 at 11:24 PM
  • Pawl
    • April 11, 2015 at 11:24 PM
    • #1

    Help me please


  • Radix
    • April 11, 2015 at 11:31 PM
    • #2

    Disable Shadows -> Yes

  • Pawl
    • April 11, 2015 at 11:33 PM
    • #3
    Quote from Raidix

    Disable Shadows -> Yes

    LOL, im stupid.. Thank you!

  • Radix
    • April 11, 2015 at 11:43 PM
    • #4
    Quote from Pawl

    LOL, im stupid.. Thank you!

    No, you aren't.

    Shadows in Source Engine are a little bit "special".

    So asking for help is probably better than learning it the hard way (like I did and still do)...

  • shawnolson
    • May 1, 2015 at 11:00 PM
    • #5

    Well the answer to your question could involve more than just disable shadows.


    There are a few other things you can do to get good shadows with the foliage. Here are just a few tips off the top of my head:


    • When setting your level to compile, you'll want to set these VRAD commands: -staticproppolys -staticproplighting -textureshadows (and make an entry in the lights.rad for your map that includes the forcetextureshadow command for this prop).
    • If you are the author of the model, change the orientation of the Normals for the model. There are good article on Polycount discussing VertexNormal and this thread on vertex normals and foliage.

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