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[CS:GO] De_Stad

  • DooM
  • April 10, 2015 at 10:42 PM
  • DooM
    • April 10, 2015 at 10:42 PM
    • #1

    This is my new map that I'm working on! Set in South Africa with some modern themed buildings and stuff.


    The map is currently heavy WIP and is subject to many changes.


    To-do list:


    • Make suitable changes to layout to allow for somewhat balanced game-play and interesting game-play.


    • Remove OP angles and head peeks.


    • Create mood boards and collate references for the detailing phase.


    • Clipping pass before play-testing.


    • Remove some movement opportunities around the A bombsite.


    • Improve the lighting.


    Screenshots:


    Mid:

    [Blocked Image: http://i.imgur.com/OUT8dx0.jpg]

    [Blocked Image: http://i.imgur.com/XSIkfCJ.jpg]

    The A bombsite:

    [Blocked Image: http://i.imgur.com/09u7NqM.jpg]

    [Blocked Image: http://i.imgur.com/daXAlLU.jpg]

    The B bombsite:

    [Blocked Image: http://i.imgur.com/Xx7eK8Y.jpg]

    Mid to B connector:

    [Blocked Image: http://i.imgur.com/k8Z1eRr.jpg]

    Mid to A connector:

    [Blocked Image: http://i.imgur.com/xaH9bgP.jpg]


    Download:

    BSP: http://www.mediafire.com/download/2656j…7/de_stad_A.bsp

    NAV: http://www.mediafire.com/download/00etw…h/de_stad_A.nav

  • Muffin
    • April 10, 2015 at 11:11 PM
    • #2

    Looks very nicely built already. Very smooth.

  • TheGuma
    • April 10, 2015 at 11:33 PM
    • #3

    Mmm the lighting

  • Vaya
    • April 11, 2015 at 12:16 AM
    • #4

    Pretty cool so far - I ran the numbers and it checks out bombsite pathing/rotation wise. 2 minor gripes:


    -Face the T spawns forward towards the bombsites. theres currently 2 90 degree turns to one of the paths from spawn. 180 degree turns out of spawn are a little weird and should be avoided imo


    - Get rid (or change) of the ankle high windows on mid. ankle shots suck.

  • Real_Goods
    • April 11, 2015 at 5:13 AM
    • #5
    Quote from TheGuma

    Mmm the lighting

    you and your lighting Guma!

    Looks fine so far, but I'm really looking forward to playtests because that's where a map make it or break it, you know!

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