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help me with one problem (missing textures on the levels)

  • evilcore
  • April 10, 2015 at 1:45 PM
  • evilcore
    • April 10, 2015 at 1:45 PM
    • #1

    I decompiled the map de_mirage, but after running it I saw that the textures disappear turning on some parts of the map.


    Who knows, how to fix it?


    (screen at the entrance to the B house)

  • Muffin
    • April 10, 2015 at 7:22 PM
    • #2

    Im not an expert at decompiling, but I am guessing that the file is simply corrupt

  • TheGuma
    • April 10, 2015 at 8:26 PM
    • #3

    Muffin, if he can decompile the map and then recompile it, it is clearly not corrupt.

    Although I have faced this problem several times I don't quite remember myself fixing it. Itt might be an issue with

    either leaks OR

    area portal not working.

  • Muffin
    • April 10, 2015 at 11:12 PM
    • #4
    Quote from TheGuma

    Muffin, if he can decompile the map and then recompile it, it is clearly not corrupt.

    Although I have faced this problem several times I don't quite remember myself fixing it. Itt might be an issue with

    either leaks OR

    area portal not working.

    Quote me next time

  • evilcore
    • April 12, 2015 at 11:53 PM
    • #5

    Yes, I noticed that in all the places where the missing textures, are located area portals. In addition, after several recompilations, these problems disappeared yourself

    But anyway, thanks for the reply. (Its strange that your messages were not displayed)

  • Radix
    • April 13, 2015 at 9:21 AM
    • #6
    Quote from evilcore

    I decompiled the map de_mirage


    But you don't want to make "de_mirage_night" or something like that, do you?

  • TheGuma
    • April 13, 2015 at 10:18 AM
    • #7

     

    Quote from Raidix

     
    But you don't want to make "de_mirage_night" or something like this, do you? Those maps apparently get more attention than normal custom maps, and people are even asking them to be added to an operation. Seriously? They decompile a map, change the lighting and people think they should get money for it?

  • evilcore
    • April 13, 2015 at 12:15 PM
    • #8

    I have not enough experience in this case. I Decompiled the map to see how it looks from the inside. I have never used area portal,clip, no draw, etc textures in my projects. Therefore, So it is interesting to me.

  • Radix
    • April 14, 2015 at 11:03 PM
    • #9
    Quote from evilcore

    I have not enough experience in this case. I Decompiled the map to see how it looks from the inside. I have never used area portal,clip, no draw, etc textures in my projects. Therefore, So it is interesting to me.


    Well, the official maps are usually not very well optimized. In some cases it's better / easier to look at some well made community maps.

    Maybe take a look at Skybex' maps, he made the .vmf files public (), so you don't even have to decompile...


    Quote from TheGuma

     

    But you don't want to make "de_mirage_night" or something like this, do you? Those maps apparently get more attention than normal custom maps, and people are even asking them to be added to an operation. Seriously? They decompile a map, change the lighting and people think they should get money for it?


    Yeah, I'm really disappointed of the community because of this...

    I don't mind if someone prefers to modify official maps than creating new maps.

    But it's pretty ridiculous that people vote "dust2 with changed lighting" to #1 and ignore / "dislike" the really good maps.

  • evilcore
    • April 17, 2015 at 2:57 AM
    • #10
    Quote

    Well, the official maps are usually not very well optimized. In some cases it's better / easier to look at some well made community maps.

    Maybe take a look at Skybex' maps, he made the .vmf files public (), so you don't even have to decompile...


    Oh, thank you. I will definitely download these maps and see how they look inside

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