Hi,can anyone help me with FIXing this stripes on my brushes? Its like shadows between textures.I dont know how to explain it so i put photos here.
http://imgway.cz/di/IVJB/2015-04-08-00002.jpg
http://imgway.cz/di/B23M/2015-04-08-00001.jpg
Hi,can anyone help me with FIXing this stripes on my brushes? Its like shadows between textures.I dont know how to explain it so i put photos here.
http://imgway.cz/di/IVJB/2015-04-08-00002.jpg
http://imgway.cz/di/B23M/2015-04-08-00001.jpg
Use smoothing groups.
You probably want to use Smoothing Groups for this: https://developer.valvesoftware.com/wiki/Smoothing_groups
Select the Face Edit Tool, which brings up the Face Edit Sheet
Then, select all the faces you want to look smooth
Click on Smoothing Groups in the Face Edit Sheet
[Blocked Image: http://i.imgur.com/Z9yMXHy.jpg]
That will bring up a window with tabs numbered from 1 to 24, assign the selected faces to one of these tabs. (It doesn't matter which one)
When you compile your map, It should look smooth as a baby's butt.
Hope it helps. ![]()
Thank you for reply,but it didnt help.I post here what i set-up in Hammer and you take a look ok? Thank you. ![]()
IN-GAME: http://imgway.cz/di/4TG0/2.jpg
IN-GAME2: http://imgway.cz/di/YDTR/3.jpg
HAMMER: http://imgway.cz/di/7CFU/1.jpg
Looks like those brushes don't quite line up on the grid probably like 0.01 out or something, try remaking it exactly on the grid and use the smoothing groups.
Hi i checked it now and i move it a little bit and now its on grid(or i hope it is) and its still not working.
HAMMER: http://imgway.cz/di/YLZV/2a.jpg
HAMMER2: http://imgway.cz/di/OSZ6/1a.jpg
IN-GAME:http://imgway.cz/di/JBFH/3a.jpg
I suggest you just redo the prop. If you look closely you can see that its pretty messy (small meshes inside the brush, off the grid stuff ETC)
You said its pretty messy then i just try to make Smoother my middle brush(prop?) which is not that messy but its still not working. (Or its still messy?If yes then i really dont know how to do rounded brush(prop?) without mess ![]()
IN-GAME(I show there is no mess): http://imgway.cz/di/2A57/4.jpg
Hammer: http://imgway.cz/di/MCPH/5.jpg
That brush could be made with one solid btw.
Yeah you can add faces to a brush as long as it isn't concave. So that entire piece can be made from one pieces. There should be some tutorials online for that, try interlopers.net
Ok i made it again and now its one solid block without mess,but now when i want to compile map it show me error.
Its because this very top brush. Delete it and check it again.
did you make this using the vertex tool or the clip?
Ok now its working,but as you can see these stripes are still there even i put it in Smoothing Groups. (Or this is best look?)
IN-GAME: http://imgway.cz/di/DG6K/999.jpg
Can you post a map file here?
Here is map with model.
https://www.dropbox.com/s/f8uoy5q5ri0azoq/model2.vmf?dl=0
Here you go. Just add smoothing groups on it and this should work as inteded.
The problem was with this brush faces. You can't have so many faces in one brush. Hope I helped.
No it didnt help. ![]()
IN-GAME: http://imgway.cz/di/AHKX/model.jpg
This is how it looks in-game with my lighting settings.
[Blocked Image: http://i.imgur.com/bt0M6k8.jpg]
I think it depends on lighting casting angle.
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