Hi guys! English is not my first language so please be gentle.
About the me:
I'm learning hammer from early 2008 when I started to play Counter Strike 1.6. I was mapping for all of the GoldSRC and Source engine. Never really tested my maps, they were casual to the limit. One sided to the limit and sometimes broken to the limit. Cargo is my attempt to create very smooth (gameplay vise) map for competitive environment. I want to hear your feedback. I want you to be a part of the map making process. I want to learn more than I learned in those 7 years.
At the end of the process I want to write down everything I learned and discover with one big .pdf file about this map. I want to include as much data I will be able to gather and make it easy for other peoples to read and understand.
About the map:
Cargo is a map set in the theme of communist military logistic base that is going to be demolished due to dissolution of the Soviet Union.
Overview:
[Blocked Image: http://i.imgur.com/TUJxLK3.jpg]
Mid area:
[Blocked Image: http://i.imgur.com/tIufLsz.jpg]
Bombsite B:
[Blocked Image: http://i.imgur.com/vpshqXU.jpg]
Playtesting:
The feedback from 7.04 was a little hard for me to understand. First, it was my very first attempt to playtest a map so it was hard time filtering useful info.
Someone said that map is to small, other guy said it was too big in some parts. But results are clearly understandable. The A bomb, CT spawn and Mid area were too close to each other allowing Ct's to gain control over whole half of the map in first seconds. As you can see from screens above mid is too long and Ct literally spawn on it. I made few changes to it today and looking forward to test it again. Nobody really complained about bombsite B. So I wont change it too much.
PS Doors were screwed by 128 tick server sorry guys ![]()
This is how de_cargo should look like:
[Blocked Image: http://i.imgur.com/ktmJazo.jpg]
This is just a raw presentation of what is in my mind.