DE_MESO
by flexsta
Preface
QuoteDisplay MoreA while back I posted a greybox called de_dropout
It was my first map and I learned quite a bit from making it, however as I got better with the Source SDK I realized it was horribly designed, meaning, no func_details, good ol' "Make Hollow Skybox" and a lot of off-grid points. So even though it was actually playable it would be a true mess to try and clean it up and make it into a fully fledged map.
Therefor I abandoned the map...
Now I've taken up the challenge and made a new map based very much on de_dropout, called de_meso!
Credits to text_fish for suggesting the name on the old topic.
This time I feel like I've gotten enough experience to finish it, and thereby complete my first map!
Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=418379894
Info:
The map is still quite early in the development process, and I originally I just wanted to start out making a greybox again, but one thing led to another and now the map is textured and a few details have been added, that said, pretty much everything is still eligible to be changed and some parts of the map are still very much untouched when it comes to detailing. (like the area around T spawn) and many of the props are placeholders, there are quite a few crates around the map at the moment, and I'd like to change that in the final art pass.
Even though I'm clearly more experienced than I was when I made de_dropout, (see preface for more info)
I'm still quite the rookie, especially when it comes to lay-outs, I'm also having some trouble finding out where to put cover and I'm not very good at detecting any OP spots on the map or broken stuff in general. So I'd like to get some feedback before I start to finalize the map.
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