1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] de_aggro

  • yukari
  • March 31, 2015 at 6:14 PM
  • yukari
    • March 31, 2015 at 6:14 PM
    • #1

    Hi!


    I posted my layout on reddit about 3 months ago for some feedback and I have been working on it on and off since then.


    The theme Iam going for is sort of cbble-ish. I started with the layout and I have tried to imagine a theme for the map since, but Iam not so good at making pretty maps, I do it mostly for the gameplay/layout. When the layout is almost complete I will focus more on the looks of it.


    I am aiming for it to work as a 5vs5 map and everything I do on the map has that in mind. The timing works quite good I think, CTs can make a suprise push on the Ts if they get a good spawn but nothing that is too overpowered.

    The most interesting part of the map has to be the middle. Its an X shape and Ts can benefite a lot from pushing it to gain diffrent entry points to the sites.


    On previous maps I have often been inspired by inferno and mirage but on this map I got quite a bit of inspiration from de_cache. Nothing major but the A site is raised like B site in cache and on my B site you can make a small semi-push to get to the site from a diffrent angle like you have on B ventroom in cache.


    I was going to have a playtest on the map but somehow i sent a corrupt file to RZL so it didnt work. I will apply for a new one soon but if you feel like giving me feedback now I would love to hear what people think about it so far.


    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=390258844

  • yukari
    • June 13, 2015 at 9:50 PM
    • #2

    I have not been working on this map for a long time but today I managed to post an updated version to the workshop. I changed a lot in both bombsites and added a bunch of new props. This is still work in progress, everything is not textured yet but if anybody could give me some feedback for this I wouls appreciate it a lot.

    I have only played against bots so thing I wonder is.

    -How would the mid area play out?

    -Are the sites too T sided, are they too easy to take over?

    -Is there too many hidingspots/too many corners to check in the sites?

  • Muffin
    • June 16, 2015 at 8:34 PM
    • #3

    THere are tons of places to hide, for sure. Try simplifying the paths and removing uneeded clutter hiding spots

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™