1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

cs_estate

  • Logo
  • March 31, 2015 at 2:03 PM
  • TheGuma
    • April 7, 2015 at 9:11 PM
    • #21

    Use this skybox -

    sky_cs15_daylight01_hdr


    Try these light_environment settings -

    Brightness - 251 231 189 400


    Ambient -

    193 209 213 200


    BrightnessScaleHDR - 1.2


    AmbientScaleHDR - 1.2


    Sun Spread Angle - 2


    Recompile your map and let us know how it looks.

    This is what I used for my cs_mansion remake, but I see that you did more progress than I, so I scrapped that project.

    It should make your lighting look better and a bit brighter. It would also set a happy mood and not the sad mood that you have right now (it feels bland, in short).

  • Logo
    • April 8, 2015 at 12:51 PM
    • #22
    Quote from TheGuma

    Recompile your map and let us know how it looks.


    I changed the lighting and it looks the same . My previous lighting settings were from safehouse map.


    [Blocked Image: https://lh6.googleusercontent.com/-u-ppq4ES-ns/VSUVd8roYvI/AAAAAAAACUA/sLCnUp-6lXQ/w1043-h525-no/light_seting.PNG][Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492228921887/A4E24D514BB630F833FB116DC42E5032EF7BF15C/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492228922297/FBB7C393790D94FA35FE84E6CB961A8876A1241F/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492228922129/4783229A1CF82355119A33612DFC30FD89D8F230/]


    Maybe the color correction make it look so bland

  • TheGuma
    • April 8, 2015 at 1:43 PM
    • #23

    I think it looks waaay better. In maps you generally want to keep the colors vivid but at the same time have good visibility.

    The map looks a lot better, to be honest.

    Also, as a note, if you are using that lighting compile method that I shown you, you can turn the prop shadows back on. The lighting compile method fixes the issues.

    You should go to the prop settings on bushes (only the bright ones) and tweak the prop color a bit. You could make them a bit darker so they blend in with the rest of the foliage (thats how I did it).

    The fountain statue should stand on some kind of platform, if it's in the water it doesn't make too much sense (in water metal gets rusty faster).

    The back yard could use some hills, it looks a bit flat. The paint alpha should be used sparingly, cause it tends to look fake and blocky on larger displacements. Let me know when you start working on 3D skybox, I'll help you out with that (got some ideas that could work).

  • spence
    • April 8, 2015 at 1:54 PM
    • #24

    Honestly I think the difference is almost imperceptible. The colour is marginally warmer on the bricks and grass but it still looks a bit washed out...could very well be the colour correction.

  • Logo
    • April 8, 2015 at 3:06 PM
    • #25

    here are some photos without color correction


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492229202527/437F06034BD9D8455D2BAAFAA27067D60B6C703C/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492229202352/491D7E6FFB4F7EEE55215EC3E4646A35EEFBE04F/][Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492229202095/ABC12F32BE05BE77386B3F359030417552DC2829/]

  • Logo
    • October 28, 2015 at 4:32 PM
    • #26

    Finally I forced myself to release the map to beta version.

    STEAM WORKSHOP

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™