I've been working on a map based in a cul de sac, and I figured I should post it here since this forum is normally pretty helpful for feedback and advice
The map is still in what I'd call beta, I've been working on detailing B lately because I'm mostly happy with it. The updates aren't on the workshop page (bottom of post).
The map isn't meant for the bomb sites to be camped waiting for Ts, since the arrival times are so different. CTs are more meant to watch long A (the far left on the map), watch mid from spawn, or to push further into the house/yard near B to wait.
Here's the radar so far:
[Blocked Image: http://i.imgur.com/IR32R5T.jpg]
A is a lot more confined and meant to be difficult to retake if the bomb has been planted. B is more open and has more options for taking the site, either crossing over from mid, going down the back connector, or boosting over the fence with the help of the rock. Either teams can awp down mid for early picks, and I might move T spawn forward to allow getting to mid faster, I'm torn on that.
Screenshots:
QuoteDisplay More[Blocked Image: http://i.imgur.com/eBi5q1x.jpg]
CT spawn
[Blocked Image: http://i.imgur.com/NRQcIfH.jpg]
the center of mid (tree is old model)
[Blocked Image: http://i.imgur.com/yZ4Q3jd.jpg]
On the way to A from T spawn
[Blocked Image: http://i.imgur.com/hXsqUhC.jpg]
long A
[Blocked Image: http://i.imgur.com/ZEXA5cL.jpg]
just behind long A
[Blocked Image: http://i.imgur.com/ANJWSOk.jpg]
B site
[Blocked Image: http://i.imgur.com/LUcNwv8.jpg]
on the route to B from T
[Blocked Image: http://i.imgur.com/wzOZMbi.jpg]
B site
Any feedback would be appreciated! I've already revamped the layout in the past, so I'm willing to modify it to help gameplay