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Post interesting talks / presentations / conferences

  • Seldoon182
  • March 28, 2015 at 6:11 PM
  • blackdog
    • March 6, 2019 at 3:04 PM
    • #61

    This John Romero talk is different from the Doom's postmortem, although of course some information recurs. It's more like Masters of Doom in condensed form and more technical. Interesting for the "id Software development principles" John explains

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    This one is also interesting proper biography of the white collar criminal depicted by Leo DiCaprio in "Catch me if you can"

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  • blackdog
    • October 25, 2019 at 11:24 AM
    • #62

    Joe Rogan interviewed Snowden!

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  • -HP-
    • January 28, 2020 at 12:40 AM
    • #63

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  • Radu
    • July 9, 2020 at 3:58 PM
    • #64

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  • Radu
    • July 10, 2020 at 8:40 AM
    • #65

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  • Radu
    • July 14, 2020 at 1:25 PM
    • #66

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  • blackdog
    • July 14, 2020 at 2:00 PM
    • #67

    Not a talk, but I discovered that once upon a time, in TT Games (where all the Lego games are made) they attempted to create a LOTR tie-in... and I think that for a prototype on the previous gen it was looking really impressive!

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    there's also proper gameplay, this one looked quite boring:

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    The others I haven't seen yet

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  • -HP-
    • July 14, 2020 at 6:31 PM
    • #68

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  • -HP-
    • September 19, 2020 at 9:52 PM
    • #69

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  • -HP-
    • September 22, 2020 at 10:42 PM
    • #70

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  • blackdog
    • September 23, 2020 at 12:09 PM
    • #71
    Quote from [HP]

    On 9/19/2020 at 9:52 PM, [HP] said:

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    Can I watch it before playing the game? ?

  • -HP-
    • September 23, 2020 at 8:47 PM
    • #72
    Quote from blackdog

    8 hours ago, blackdog said: Can I watch it before playing the game? ?

    Do you eat your desert before the meal??

  • ZZZ
    • October 13, 2020 at 1:12 AM
    • #73

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    Not related to games. But just listen to this guy talk about losing his son to suicide. Jason Reid Speech

  • Radu
    • November 9, 2020 at 1:54 PM
    • #74

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  • Radu
    • November 26, 2020 at 7:49 PM
    • #75

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  • blackdog
    • November 26, 2020 at 9:46 PM
    • #76

    Speaking of boomer shooters, Graven team posted a dev blog about their mapmaking process. If you didn’t know, they do the brushwork in Trenchbroom and then import in UE4

    https://store.steampowered.com/newshub/app/13…347823300141067

    they also went about a bit if this on a recent Quake podcast episode

    https://www.podbean.com/eu/pb-ygyju-efb146

  • blackdog
    • December 9, 2020 at 10:03 PM
    • #77

    I remember sometime recently it was discussed in the forum about game size. Good points made here.

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  • blackdog
    • January 8, 2021 at 1:31 PM
    • #78

    This popped up, not sure if on my twitter or yt feed, nonetheless interesting... good timing since I played it only two months ago.

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    What I like is that this is an affirmation for what I was doing last time I was trying to map for CSGO: being uninspired for a grand vision for a map, I started creating small map chunks of little area that seemed interesting, and that started to put together like LEGO.

  • Serialmapper
    • January 22, 2021 at 8:19 PM
    • #79

    Is this true?

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  • -HP-
    • January 22, 2021 at 8:22 PM
    • #80
    Quote from Serialmapper

    3 minutes ago, Serialmapper said: Is this true?

    What is true? Got anything more specific other than posting a 25 min long video?

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