[Blocked Image: http://svenmonhof.de/foren/carrier/an_01/elevator.jpg]
Hi guys, I am working on a new map called "Carrier". As you might allready assume it is placed on an aircraft carrier the terrorists want to sink.
The layout is very experimental with a very large "mid", but very few actual routes:
[Blocked Image: http://svenmonhof.de/foren/carrier/an_01/overview.jpg]
The map is seperated into three layers.
The flightdeck serves as the t-spawn with no actual fighting or rotation in mind.
The hangar deck is the middle and houses bombspot A in an munitions storage room.
The lowest layer houses the ct-spawn at the messhall and the nuclear reactor as bombspot B.
Both bombspots are supposed to have very different playstyles.
Bombspot A has only two entrances facing the same direction making it easily defendable for both teams.
Terrorists have the advantage on the mid, though CTs can defend both entrances to A form their access points.
Also CTs have a second entrance to mid for retaking A.
[Blocked Image: http://svenmonhof.de/foren/carrier/an_01/bombspot_a.jpg]
[Blocked Image: http://svenmonhof.de/foren/carrier/an_01/hangar.jpg]
Bombspot B on the other hand is a very tight close combat area, featuring three entrances, with two of them in the terrorists hands.
[Blocked Image: http://svenmonhof.de/foren/carrier/an_01/bombspot_b.jpg]
Tomorrow I got the opportunity to have the map playtested on the Mapcore playtests. I would like to thank RZL and everyone who makes this playtests possible.