Hello everyone, I'm here with a new map called de_pontifici
I was adviced to bring my map here to get feedback on playtesting, especially since adding cover and decently putting props in is one of my weaker aspects. For other references to older work of mine, you can find this here. You'll instantly notice that making bombsites isn't particularly my talent and that's why I need the words of experienced users that are familiar with competitive gameplay.
I did prepare the timings it takes from getting to the bombsites on either teams and made sure that the bridge is currently the main advantageous way to go from Bombsite A to B or vice versa.
Workshop Link: TBA
[Blocked Image: http://files.gamebanana.com/img/ss/maps/550f59c9975ee.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/550f5996dd237.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/550f5998b6ef4.jpg]
And the basic layout for the moment:
[Blocked Image: http://i1293.photobucket.com/albums/b585/JorisCeoen/de_pontifici_layout_zpsq2rfbgwb.jpg]
Right now these are the following things I know that are left to do and should not be mentioned in terms of feedback:
- Graphical artifacts on some brushes
- Some visible nodraw faces, I know all of them, please do not mention
- Dev textures
- Missing props
- Non-reflective water
- No cubemaps
- No radar
- No sufficient detail
- No effort in lighting done yet
- No bumpmaps or shaders to fancy the map up
- No optimised navigation
- No optimisation at all
These are the things I seek feedback on:
- Gameplay flow
- Coverspots
- Bombsites
- Exploits and glitches
- Should the water be trespassable, or deep instead (deep = dying when falling into it)?
- Texture combinations
- What do you think are interesting types of props for a medieval theme like this one? You can mention a specific part of the map with a certain item in mind as well!
I should note that all of the crates and stuff currently implemented in the map are placeholders for where I thought cover needed to be. The final version will include custom made props that fit a medieval theme.
That's it for now, I hope that while people playtest the map, they'll have fun, and hopefully you can ignore the bombhiding spots as I haven't done anything at all right now to prevent this, so please do not intentionally hide the bomb in the many places where it can be done ![]()
Workshop link coming ASAP