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[CSGO] WIP de_qorax

  • kaenze
  • March 12, 2015 at 6:49 PM
  • kaenze
    • March 12, 2015 at 6:49 PM
    • #1

    Hello! I'm kinda new here and I want to show my map that im working on DE_QORAX. Map is still alpha. Qorax from somalian means sunshine so I will try to make it in somalian, dust2 style. Sorry for my bad english Screenshots : Download Link : https://www.dropbox.com/sh/p5ma90s2nei…jlmz2ykV9a?dl=0

  • TheGuma
    • March 12, 2015 at 7:56 PM
    • #2

    The top down preview isn't very top down... I usually form an opinion whether to download a map or not after checking the preview, so you should post some actual top down screenshots and not fancy side-angled screenshot.Lastly, the Dust2 theme is very overused.You seem to have a good grasp at the editor and the geometry and general lighting are good.However, theme is bland and boring. Also, keep in mind that Dust2 is the most played map!My suggestion would be, if you don't have any ideas, is just to simply use different geometry and textures, maybe some custom models/skybox to make it stand out.That's all buddy, good luck.

  • kaenze
    • March 12, 2015 at 8:32 PM
    • #3
    Quote from TheGuma

    The top down preview isn't very top down... I usually form an opinion whether to download a map or not after checking the preview, so you should post some actual top down screenshots and not fancy side-angled screenshot. Lastly, the Dust2 theme is very overused. You seem to have a good grasp at the editor and the geometry and general lighting are good. However, theme is bland and boring. Also, keep in mind that Dust2 is the most played map! My suggestion would be, if you don't have any ideas, is just to simply use different geometry and textures, maybe some custom models/skybox to make it stand out. That's all buddy, good luck.

    Later i will add a good top down preview. About theme i will use dd2 textures and some models, buildings and other geometry i will make like somalian architecture.. again sorry for bad english

  • Andre Valera
    • March 12, 2015 at 9:31 PM
    • #4

    Kaenze! Look up Insurgency maps for some inspiration. I think the dust theme could work if you bring in some fresh content. New models and textures could give it the Mirage type affect where it's bordering between brand new and relatively familiar.

  • Muffin
    • March 13, 2015 at 12:01 AM
    • #5

    This map brushwork looks amazing though!

  • kaenze
    • March 15, 2015 at 3:31 PM
    • #6

    Some update:


    [Blocked Image: http://i.imgur.com/AAwqgzF.jpg?1]

    [Blocked Image: http://i.imgur.com/GmSEhzm.jpg?1]


    Map overview:


    [Blocked Image: http://i.imgur.com/mebrIqB.jpg?1]


    de_qorax_a2 download:

    http://www.dropbox.com/sh/p5ma90s2nei…jlmz2ykV9a?dl=0

  • TheGuma
    • March 15, 2015 at 3:52 PM
    • #7

    Definitely an improvement!

    When you start texturing the map, add some key colors such as green to make it stand out more!


    I like it so far

  • Muffin
    • March 15, 2015 at 10:33 PM
    • #8

    B site seems to far for T's, especially on a 1:45 minute clock. A site seems too close for T's too. I don't know though I am judging this by the overview. Try to give Ct's a minimum of 2 seconds to set up.

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