New member, so I guess I should introduce myself. My name is Cora, and I've been working with Hammer since Worldcraft. I used to be much more active in the community and for a while I even tried to break into the professional scene. I went to college for Game Art and Design and got what I thought was my very first freelance job with CEVO way back at the very beginning of Source. I was incredibly green, but I felt good about it. Interacting with the community itself on map layouts and art design was a ton of fun.
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The experience left an incredibly sour taste in my mouth at conclusion though. CEVO never paid me, even though they did use the map as an exclusive in season rotation. All contact with me was shut down, and I faded into the shadows. I've mapped for myself in the meantime and still had a lot of fun with it whenever I get the urge to just open SDK. I gotta be honest, I want to come back for real. I miss community. I miss feedback. And its really high time I let my single bad experience stop me from doing something I love. I am SO out of the loop when it comes to content pipelines in Source, though. I have evolved a bit, but my modelling talents are really useless in a tool as unintuitive as Source is right now. I'm making things out of brushwork that really should not be brushes.
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My latest map is blocked out and ready for a initial art pass, but I wanted some advice before I overdo it, so to speak. I know of Cannonfodder. I know of Nem's Tools. I know of Wallworm. But knowing about these things doesn't really equal experience. Can I get some help? Which of these tools works best? What is your workflow like? Is there a tool that will automatically center origins and things of that nature so each piece doesn't need to be made blind? I just need to know where to start. The more streamlined, the better.
Any help is appreciated, and sorry if this ground has been covered. I did use the search bar and a few different terms, but nothing came up initially.