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[CS:GO] Bourg

  • Klems
  • March 8, 2015 at 6:09 PM
  • Klems
    • March 8, 2015 at 6:09 PM
    • #1

    A group of crypto-anarchists were discovered and are now trying to cover their ties to a corrupt organization.

    A fast-paced, bomb defusal map set in the French countryside. Designed for competitive play.

    The skybox is entirely open, allowing crazy nade to be thrown, and there are lots of very powerful wallbangs. The visibility is good, and footsteps are easy to locate, thanks to the different floor materials added through the map.


    Download at Steam Workshop


    [Blocked Image: http://i.imgur.com/Lq4kU5v.jpg]

    [Blocked Image: http://i.imgur.com/830LUYf.jpg]

    [Blocked Image: http://i.imgur.com/EPKzIHM.jpg]

    [Blocked Image: http://i.imgur.com/upvGao0.jpg]

  • kikette
    • March 8, 2015 at 6:41 PM
    • #2

    Very pretty !

  • El Moroes
    • March 9, 2015 at 9:31 AM
    • #3

    It's a beautiful map man. It looks interesting in terms of gameplay and I liked how you break the angles and the details you have in it !
    I just saw some issues with black decals in some places.

  • onebit
    • March 9, 2015 at 12:58 PM
    • #4
    Quote

    [Blocked Image: http://i.imgur.com/i6zBpUb.jpg]


    [Blocked Image: http://i.imgur.com/LVkkdXs.jpg]


    Align decal:

    [Blocked Image: http://i.imgur.com/CTWpYAQ.jpg]


    Clipping:

    [Blocked Image: http://i.imgur.com/RNzWvXY.jpg]


    Bomb:

    [Blocked Image: http://i.imgur.com/hO0STHF.jpg]


    Floaters:

    [Blocked Image: http://i.imgur.com/l0biHtw.jpg]

    Display More
  • Squad
    • March 11, 2015 at 12:04 AM
    • #5

    Just posted this on the workshop page after having a few rounds on it, when I noticed it's also posted here


    Quote

    Lovely map! Enjoyed it in a lot of ways: visuals, layout, background scenery, ... it all ties together pretty nicely. Great job!


    Would like to play this online sometime

  • Klems
    • March 11, 2015 at 3:08 PM
    • #6

    Thanks for the comments !


    Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues.


    onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it.


    Squad: I wanted to schedule a playtest after the release but this month is so busy

  • Vaya
    • March 11, 2015 at 3:13 PM
    • #7
    Quote from Klems

    Thanks for the comments !


    Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues.


    onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it.


    Squad: I wanted to schedule a playtest after the release but this month is so busy

    Display More

    go now there's lots of spaces now open.

  • ashton93
    • March 11, 2015 at 3:59 PM
    • #8

    Gave this one a try and I have to say I really liked it. It's good to have maps that stay away from the standard layouts, and it's visually impressive too. Some areas could use a tad bit more detail, but it's a very solid map

  • El Moroes
    • March 16, 2015 at 11:14 AM
    • #9
    Quote from Klems

    Thanks for the comments !


    Moroes: Where? Was it after an alt-tab on Windows? It can cause these issues.


    onebit: you're the greatest person on Mapcore right now. The first 2 positions where the bomb is stuck, you can go alone with a trickjump, but I'm wondering if I should put a trigger_bomb_reset on top of it.


    Squad: I wanted to schedule a playtest after the release but this month is so busy

    Display More


    ALT TAB...you're right

  • Klems
    • March 24, 2015 at 3:49 PM
    • #10

    This map will be playtested on reddit community night in a few hours. Feel free to join!

    http://www.reddit.com/r/GlobalOffens…st_followed_by/


    As a side note, I recently added a tower above window, to serve as a landmark and to allow easy smoke throws.


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/37495579394410084/79948DE2FA412ED48F829B18ED96DC570EA4CBE4/637x358.resizedimage]


    There's a blockbullet funnel above the window so you can consistently smoke off the window area. All you have to do is aim for the slit, just like your first time!

    I'm wondering if the marking will be enough. A secret doesn't stay secret for long in a multiplayer map anyway.

  • kikette
    • March 24, 2015 at 3:58 PM
    • #11

    Eye Porn §

  • FMPONE
    • March 24, 2015 at 6:20 PM
    • #12

    That tower looks really cool, dude. Maybe you could "Frenchify" it up a bit, though? Just the map in general.

  • Klems
    • March 24, 2015 at 6:43 PM
    • #13
    Quote from FMPONE

    That tower looks really cool, dude. Maybe you could "Frenchify" it up a bit, though? Just the map in general.


    Thanks! One thing I had in mind is a deudeuche wreck filled with flowers. You can't be Frenchier than that.


    [Blocked Image: http://citroenclubduperche.free.fr/images/037epave2cv03.jpg]


    But I'm no modeler, maybe if someone kind enough can model it for me? I just need the wreck, I can go with CSGO's flowers.

    Even then I'm not sure where I should put it. Maybe in the field behind A? Bombsite A has low enough FPS as it is. It would be a shame not using it in a more important place.


    I'll see if I can put more french signs or graffitis.

  • TheGuma
    • March 24, 2015 at 6:55 PM
    • #14

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/37492408382125028/EE71D15207810E37EEE48BCE8E17F15F007102BA/637x358.resizedimage]


    You could fit it in in this shot you just posted.

    Furthermore, you can go with default assets, that shouldn't be too hard to do unless you wan't your map to steer a little bit away from default assets (which I totally suggest).

  • Bodd Jonar
    • March 24, 2015 at 10:34 PM
    • #15

    I love the look of the map, one of the most simple yet beautiful map yet to be released, this is a great feat.

  • FMPONE
    • April 8, 2015 at 9:18 PM
    • #16

    I got a chance to run around this in-game finally, boy it looks great. Fantastic work.

  • catfood
    • April 8, 2015 at 11:20 PM
    • #17
    Quote from Bodd Jonar

    I love the look of the map, one of the most simple yet beautiful map yet to be released, this is a great feat.

    nice avatar

  • AMAXANG GAMES
    • April 10, 2015 at 12:43 PM
    • #18

    Looks great! The maps are realistic!! Keep it up!

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