Looking good. How does it play?
[csgo] cs_cruise
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I finally have the first public release for the map. Been a very long journey, 7 months since the first post and I started the map long before that. But I am extremely happy to get this out in the wide world at last.
http://steamcommunity.com/sharedfiles/fi…s/?id=531801711
[Blocked Image: http://i.imgur.com/qPFmsYn.jpg][Blocked Image: http://i.imgur.com/EpslPnV.jpg][Blocked Image: http://i.imgur.com/RB9oUic.jpg][Blocked Image: http://i.imgur.com/15eD1jV.jpg]
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Just in time for Operation Boat!

It looks fantastic!
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Visually it is as incredible as workout, truly amazing. You haven't optimized the map yet tho I guess?

Also noticed this little bugger http://images.akamai.steamusercontent.com/ugc/6409931506…2893C709F07993/
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Great work lads, however, it feels like this map is lacking some polish, especially compared to your other maps like Workout. Are you going to continue to improve it or is this the final release (not including bug fixing ) ?
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Biggest thing that's sticking out for me is how clean almost everything looks. Only the area with the cars looks looks alright in that regard, the rest looks really sterile.
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2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.
Is there a playtest planned?
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Quote from Klems
2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.
Is there a playtest planned?
Yeah, It's a bit of a shame, i thought we'd be able to walk around in more of these places. I was initially confused by the layout as well since I often expected to be able to wlak to areas that were clipped off.
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Quote from Klems
2/3 of the map isn't playable, in fact the most visually interesting areas are walled off. There's way too much clip everywhere around the map, this make it extremely frustrating to play. There's lots of very interesting architecture but none of it is used in the layout/between sightlines/at chokepoints, essentialy it's just 3 hallways.
Is there a playtest planned?
There was a playtest last week.
I'd agree about the harsh clipping ( @Skybex is already aware I'm sure as it was raised a couple times in the playtest) but the 'two 3rd's of the visible map not playable thing' is just simple logicalness so the current size of gameplay area is well timed and works for the game mode. I think it's good for a map to be 'part of something bigger' as well- helps add a sense of scale that wouldn't work for CSGO's gameplay or engine if it was in the playing area.
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Few things you should check out http://imgur.com/a/bbyMJ
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saw the release on the workshop, will take it for a spin later! been a long time since you started working on in, congrats to the release, it looks amazing!
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Remembered about this map today and found that it was seemingly no longer anywhere, but I couldn't find anything about its disappearance? What happened?
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stupid workshop

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The map got eaten by a workshop bug, so I will have to reupload a new version soon. Just waiting on the new build I am working on before reuploading.
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You have to fix clipping in some places (trick number 3 and 1)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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