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[csgo] cs_cruise

  • Skybex
  • March 4, 2015 at 10:21 AM
  • El_Exodus
    • August 10, 2015 at 12:22 AM
    • #121

    Can't wait for the Mapcore Cocktailparty. Your move Operation-guys :v

  • Sprony
    • August 10, 2015 at 7:25 AM
    • #122
    Quote from El_Exodus

    Can't wait for the Mapcore Cocktailparty. Your move Operation-guys :v

    Cock, party, moves and guys in one sentence makes it sound pretty gay....

  • Skybex
    • August 10, 2015 at 11:24 AM
    • #123
    Quote from Squad

    Buying a yacht off course.

    I will name it the Hurg of the Seas and have a giant picture of Hurg on the side. But none of those parties that @Sprony seems to want

    Quote from Quotingmc

    Is there is a "Homebrew Coffee" aboard the ship? How else would the VACationers get their daily cup of coffee.

    I wanted to add one, but there was not really any place for it to go. But there will be a special place for all the VACationers.

    Also replacing a lot of the brushwork with meshes, and deleting out a few crazy expensive meshes reduced the compile time to a much more reasonable amount.

  • blackdog
    • August 10, 2015 at 9:40 PM
    • #124
    Quote from Skybex

    blackdog I tried to compile on my other machine, but steam doesnt allow you to have the same game open on 2 different computers. And this includes CSGO SDK so I would have to get a new account and csgo to compile on one machine while working on the other. Not something that's hard to do, but I didn't really bother yet as overnight compiles are fine.

    I know it's not a problem, but for the sake of conversation... does Steam don't offer the "offline mode" anymore? that should allow for two simultaneous instances running (that's how I played Sin Episode 1 before buying it).

  • Skybex
    • August 11, 2015 at 12:52 AM
    • #125
    Quote from blackdog

    I know it's not a problem, but for the sake of conversation... does Steam don't offer the "offline mode" anymore? that should allow for two simultaneous instances running (that's how I played Sin Episode 1 before buying it).

    Yeah it does, I gave it a try the other day so can do it no problem. Incidentally I also gave the game streaming a try and it works quite well, really cool idea.

  • jackophant
    • August 11, 2015 at 8:25 AM
    • #126

    Maybe add some extra drama to the map:

    http://i.imgur.com/SBOBCsI.gifv

  • Quotingmc
    • August 11, 2015 at 10:17 AM
    • #127
    Quote from jackophant

    Maybe add some extra drama to the map:

    http://i.imgur.com/SBOBCsI.gifv

    For extra affect the ship is full of fighting ninjas.

  • Skybex
    • September 27, 2015 at 8:39 PM
    • #128

    Been a bit slower with updates than I would have liked, but still working hard on the map.

    So very close to having a release, but still have to do a lot of work on the lighting so that everything is visually clear. Lots of other small things to fix up and polish as well. Also managed to get the map performing well but still need to play with the model fade scales.

    Here are some of the latest screens. And as always there are more images in the albums, but so many of the devshot cameras got eaten by walls or props. http://skybex.imgur.com/

    [Blocked Image: http://i.imgur.com/Ol9Aah9.jpg][Blocked Image: http://i.imgur.com/5gQSURQ.jpg][Blocked Image: http://i.imgur.com/PTJJQh6.jpg][Blocked Image: http://i.imgur.com/zcyPew0.png][Blocked Image: http://i.imgur.com/KKbfO6Q.png]

  • General Vivi
    • September 27, 2015 at 8:54 PM
    • #129

    LOOKING DOPE, lose the triangle carpet :)


    <3

  • Pampers
    • September 27, 2015 at 10:11 PM
    • #130

    agree on the carpet, last picture have bit too much blue on it as well, maybe get some reflection on the windows onthe huge side of the boat

  • spaly
    • September 28, 2015 at 2:23 PM
    • #131

    Wow, stunned by this masterpiece of map design :o

    Another question: How did you "setup" the imgur with the cams? Did you just create a folder and took screenshots from the same pose every time or is there some kind of mechanism? ^^


    Quote

    Anyway, keep it up

  • will2k
    • September 28, 2015 at 2:58 PM
    • #132

    Skybex, this is awesome; you are really taking it to the next level with this one :D

    The sheer size of the cruise ship is intimidating. Is the whole upper deck a playable area?

    Agree with Vivi and Pampers on the seizure-inducing floor :v and the overly blue last screenshot (maybe the court surface could be pale green or light orange)

    Great work

  • Badstomach
    • September 28, 2015 at 3:21 PM
    • #133

    Operation Color Blue

    FMPONE vs Skybex again! :D

  • El_Exodus
    • September 28, 2015 at 3:43 PM
    • #134

    This looks freaking awsome, Master Skybex. You made Hammer your bitch. Can't wait to get my hands on it when it's done!

    On another note: Is there a step by step guide how to use the devshot cameras properly? I tried to use them, but the game seems to not like my attempts doing it. The console is opening automatically and there is a b/w overlay in the first few seconds of the round when it's taking the screenshots automatically. I wasn't able to get it working as supposed. Would appreciate a link to a guide or a new guide(maybe made by you? :P) a lot :)

  • Vaya
    • September 28, 2015 at 3:51 PM
    • #135

    I think the triangle floor is okay in game. Might just be the angle of the dev camera..?

    The climbing wall needs something to define it better, maybe coloured hand-holdy things?

  • Squad
    • September 28, 2015 at 4:23 PM
    • #136

    The triangle carpet definately needs changing. Either a new pattern, or maybe reducing the contrast of the colors would do the trick too.

    Awesome work overall! It really feels like a proper gigantic cruise ship now :)

  • Skybex
    • September 28, 2015 at 5:56 PM
    • #137

    Thanks for the nice comments, glad you guys like what you see.

    The devshots were made with the help of this article

    https://developer.valvesoftware.com/wiki/Point_devshot_camera

    But as you pointed out @El_Exodus some cameras take shots in black and white. So I had to add three extra "dead" cameras and add all the cameras to an instance, then edit their entity ID's by opening the vmf in notepad to make sure the three dead cameras are the ones that take the shots while things are black and white. Maybe I'll write an in depth guide if there is interest. The one on the wiki is for TF2 and doesn't take into account csgo's quirks.

    @will2k About 1/4 of the top deck is playable, there are also 2 other floors. Maps looks big in screens mostly because its more narrow than most maps, so the rest of the volume is made up for in the length and height.

    @Vaya I added the handle things in late last night, but the model looks a bit crap so will have to work more on it. But should be looking nice in time for release.

    And everyone loves the triangle carpet? Good to know :)

  • blackdog
    • September 28, 2015 at 6:15 PM
    • #138

    Ace!!!

    Jaws are gonna drop when this becomes available in final release.

    The triangle carpet I think would look OK if the pattern is desaturated and contrast is reduced a lot.

    Meant to up the topic since I've seen this in Malta when we took a day trip to Sicily:

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    Which is not as big but was impressive nonetheless, so many people were on deck snapping pics

  • Bot 1
    • September 28, 2015 at 9:05 PM
    • #139

    the lighting is so good =)

  • mr.P
    • September 28, 2015 at 9:33 PM
    • #140
    Quote from Skybex

    Been a bit slower with updates than I would have liked, but still working hard on the map.

    So very close to having a release, but still have to do a lot of work on the lighting so that everything is visually clear. Lots of other small things to fix up and polish as well. Also managed to get the map performing well but still need to play with the model fade scales.

    Here are some of the latest screens. And as always there are more images in the albums, but so many of the devshot cameras got eaten by walls or props. http://skybex.imgur.com/

    [Blocked Image: http://i.imgur.com/Ol9Aah9.jpg][Blocked Image: http://i.imgur.com/5gQSURQ.jpg][Blocked Image: http://i.imgur.com/PTJJQh6.jpg][Blocked Image: http://i.imgur.com/zcyPew0.png][Blocked Image: http://i.imgur.com/KKbfO6Q.png]

    sick as fuck!

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