1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] [WIP] De_Radio

  • Di Gorgonzola
  • February 24, 2015 at 11:22 PM
  • Di Gorgonzola
    • February 24, 2015 at 11:22 PM
    • #1

    Hello. I usually create maps for TF2, so thought it would be interesting to do something different for a change, which resulted in a de_radio (and a membership). It's a relative small and simple Bomb defusal map which takes place at a transmission facility. Both bombzones are located on the same transmitter mast, only seperated by a lethal drop. This means you can either jump down from B to A for a quick switch between the two bombsites (and a large health loss), or use the slower alternative (staircases) if you want to avoid dying. Exciting screenshots:[Blocked Image: http://i.imgur.com/dxMij6R.jpg][Blocked Image: http://i.imgur.com/KFdusJ7.jpg][Blocked Image: http://i.imgur.com/2SgWffk.jpg] And a workshop link. As it stands right now, I'm not that happy with Bombzone A, as it's pretty much just a boring raised platform

  • SamCom
    • February 25, 2015 at 2:19 AM
    • #2

    Played a few rounds with bots.

    I really like the concept of stacked bomb sites. There's just enough room around the base so you can see people crossing the bridges to B and maybe get a snap shot before they cross.

    Rotation times seemed not too bad, either.

    I think the height of the A platform is just right, enough that two people can hide for each other on opposite sides of it if they're careful.

    If both sides went truck side, matches were over in 30 seconds or less, but that might just be bot dumbness.

    Bots were also getting stuck on the double doors into A.

    Ended up using A a lot, since it seemed a lot closer, but I think that was just a matter of knowing the right path up. It might just be the orange bombsite markings on orange walls, but I did have a hard time choosing the right door to get where I wanted to go on the first try.

    A also seemed to be the bot default, so that might be different with humans.

    My instinct was that CTs would dominate, but sniping/camping spots seem well balanced: for example, setting up camp in the bottom right corner lets you dominate that bottom lane, especially since you can see people's shadow and feet before they see you as they enter under that walkway, but the camper's vulnerable to someone running up behind they and blindsiding them.

    The bomb could be planted on the crates or just off the platform, is that intended? Lost a game hunting for the bomb hidden on top of one of the crates.

    Looking forward to seeing this one finished!

  • text_fish
    • February 25, 2015 at 8:24 AM
    • #3

    It's always nice to see an original layout idea! It'll take a lot of fine tuning to balance, but you seem to have made a good start. You should ask for a playtest

  • blackdog
    • February 25, 2015 at 11:38 AM
    • #4

    Looks like flash heaven

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™