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CSGO Map Submissions open for the next operation!

  • Mvllsk
  • February 19, 2015 at 3:01 AM
  • text_fish
    • February 25, 2015 at 6:32 PM
    • #21
    Quote from holiestcows

    BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it.

    That surprises me. I figured most of the pipes, railings, shipping containers, tarps and the drills/rigs/crane would have been custom jobs. In season it seems like it's mostly texture work with the exception of the lab tech at A, the windchimes and some skybox stuff, off the top of my head.

  • holiestcows
    • February 25, 2015 at 8:06 PM
    • #22
    Quote from text_fish

    BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it.


    That surprises me. I figured most of the pipes, railings, shipping containers, tarps and the drills/rigs/crane would have been custom jobs. In season it seems like it's mostly texture work with the exception of the lab tech at A, the windchimes and some skybox stuff, off the top of my head.


    Those are custom jobs, but for models, we only had the Handrails, Catwalk Stairs, Pipes, Crane, Oil Drill, and Cargo Crates. The rest of our file size came from our custom textures.

  • El_Exodus
    • February 25, 2015 at 8:13 PM
    • #23
    Quote from text_fish

    [...]In season it seems like it's mostly texture work with the exception of the lab tech at A[...]

    Actually, they are made mostly out of brushes. There are much more custom models on Season than you see on the first glance.

  • kinggambit
    • February 27, 2015 at 4:36 PM
    • #24

    To the people who got their maps into operations already, did you guys "market" your maps and go around promoting it? I'm assuming most of you just naturally had tons of upvotes when you published your maps, but I'm curious how much of an effect that third criteria of popularity has.


    Also, still not sure if I don't have enough assets or I'm packing wrong for my current map, but my latest build (packed) was only a suspicious 25MB...

    [Blocked Image: http://img.pandawhale.com/67714-somethings-fucky-gif-Gah2.gif]

  • Adam108CZ
    • February 27, 2015 at 6:48 PM
    • #25

    As I remember, for example Back Alley was totally unknown map in workshop before Vanguard release. (it was somewhere about 10th page and had only 4 stars)

    PS: Insertion, Overgrown the same

  • FMPONE
    • February 27, 2015 at 8:59 PM
    • #26

    Marketing your map is kind of optional I guess, because like Adam108CZ says, some maps weren't promoted much. If you really do a great job it's not needed since Valve will see it anyway, but I recommend it nonetheless, it can help differentiate your map from the rest

  • DrywallDreams
    • February 27, 2015 at 9:06 PM
    • #27
    Quote from Adam108CZ

    As I remember, for example Back Alley was totally unknown map in workshop before Vanguard release. (it was somewhere about 10th page and had only 4 stars)

    PS: Insertion, Overgrown the same

    Back Alley was also really old. It was submitted about the same time as I originally posted Stadium during the workshop closed beta, then was pretty much redone over time.


    Maybe I should redo a bunch of Stadium again, would be good to stick custom models in there for practice, also making it looks less shit would be cool.

  • leplubodeslapin
    • February 27, 2015 at 11:58 PM
    • #28
    Quote from DrywallDreams

    Back Alley was also really old. It was submitted about the same time as I originally posted Stadium during the workshop closed beta, then was pretty much redone over time.


    Maybe I should redo a bunch of Stadium again, would be good to stick custom models in there for practice, also making it looks less shit would be cool.


    Insertion only had about 130 evaluations before the operation.

    So as FMPONE said, the quality of your level is definitely the most important thing.

    Valve knew about the map because they fixed a blend texturing tool on displacement for Insertion, so it's a special situation. That's why you should still try to promote your level when you submit it, to be sure that Valve can see it, and will see it (if you think your level is good enough to be in an operation).

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