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CSGO Map Submissions open for the next operation!

  • Mvllsk
  • February 19, 2015 at 3:01 AM
  • Mvllsk
    • February 19, 2015 at 3:01 AM
    • #1

    Just wanted to let you guys know:

    http://steamcommunity.com/groups/CSGOMap…018761209500723


    Deadline is March 9th. I'd be happy to see some maps from this community in the upcoming operation!


    E: Probably should have added "CS:GO" to the thread title. Welp.

  • Vaya
    • February 19, 2015 at 8:36 AM
    • #2

    If anyone from here has any maps that are potentially operation-viable post them in this thread. More favourites and upvotes the better

  • Mvllsk
    • February 19, 2015 at 2:25 PM
    • #3

    Will zoo and resort be ready for this operation?

  • El_Exodus
    • February 19, 2015 at 2:28 PM
    • #4

    Well, Zoo is already released. And every candidate for the Operation will receive additional feedback by Valve. So im pretty confident, that we'll see it in it. I think Resort will also be ready, but this is up to RZL and Yanzl

  • El Moroes
    • February 19, 2015 at 2:48 PM
    • #5

    Zoo and Resort are good candidates, I agree !

  • Vaya
    • February 19, 2015 at 3:11 PM
    • #6

    There was a couple complaints about optimisation for DE_resort during the playtest this week.


    Not sure how quickly this could get resolved (bsp is like 100mb +)


    I think there's a number of good contenders from here but it depends on valves theming and own intentions. They well be considering bringing back a couple successful past maps again .

  • cashed
    • February 19, 2015 at 4:26 PM
    • #7

    bsp has to be lower than 150mb

  • Squad
    • February 21, 2015 at 12:41 PM
    • #8

    Is that a requirement by Valve, ted?

  • Vaya
    • February 21, 2015 at 12:52 PM
    • #9

    I'm interested in the process after valve chooses the maps. Do they make you sign an NDA then ask you apply a number of changes to the map? or do they ask you to send an upto date bsp/vmf/radar etc for inspection and apply any 'required' changes themselves?


    I know someone from here had valve apply a number of changes to a map's lighting before it got added it an operation.


    It would be cool if you got invited to a playtest with CSGO's team and discussed the design with them but that's probably wishful thinking

  • cashed
    • February 21, 2015 at 8:49 PM
    • #10
    Quote from Squad

    Is that a requirement by Valve, ted?

    Yes, because it causes issues on servers. It also got us reducing and optimizing things we didn't need so it was a benefit.

  • ElectroSheep
    • February 23, 2015 at 4:17 PM
    • #11

    150mb is terribly heavy for a map.

  • onebit
    • February 24, 2015 at 3:02 PM
    • #12

    blackgold is 180, workout is 150, season ditto. Probably keep it under 200?

  • Vaya
    • February 24, 2015 at 3:32 PM
    • #13

    Custom assets are always going to make the map huge. If you want an original theme you'll either need to use existing assets in a really creative way or take a hit in file size


    Valve seem to have gotten around it with the new DE_train by adding all the assets to the stock VPK? Does anyone know if this improves performance..?


    I think de_overpass used a lot of existing models too so no issues there....

  • Adam108CZ
    • February 24, 2015 at 3:49 PM
    • #14

    Hi guys! Do you know any operation-worthy hostage maps? Candidly, I know only about cs_hijack, tahat's all...

  • Squad
    • February 24, 2015 at 5:41 PM
    • #15
    Quote from onebit

    blackgold is 180, workout is 150, season ditto. Probably keep it under 200?


    ted said it's a requirement by Valve. Blackgold was in an earlier operation than workout and season, so I guess the requirement was probably set (or changed) after Blackgold.

  • holiestcows
    • February 24, 2015 at 5:49 PM
    • #16
    Quote from Squad

    ted said it's a requirement by Valve. Blackgold was in an earlier operation than workout and season, so I guess the requirement was probably set (or changed) after Blackgold.

    I thought the limit was still 200 MB...

  • FMPONE
    • February 24, 2015 at 10:30 PM
    • #17

    We were told 150. That's all I know.

  • text_fish
    • February 24, 2015 at 10:49 PM
    • #18

    Maybe they look at each map and decide what they think a realistic target size would be. I imagine Black Gold had more custom props than Season.

  • Vaya
    • February 25, 2015 at 8:37 AM
    • #19

    or they've been reducing the limit since users were complaining about bad performance during op breakout.


    Is the size that shows on workshop the 'true size'?

  • holiestcows
    • February 25, 2015 at 5:58 PM
    • #20
    Quote from text_fish

    Maybe they look at each map and decide what they think a realistic target size would be. I imagine Black Gold had more custom props than Season.

    BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it.

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