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proceducal map generation

  • clankill3r
  • February 17, 2015 at 9:23 PM
  • clankill3r
    • February 17, 2015 at 9:23 PM
    • #1

    I'm really into algorithms and programming lately.

    Here I will drop the stuff related to map generation that I find interesting.

    Feel free to add other interesting pages/videos.

    This one is a bit long but quite interesting. It also has some good furture reading links.

    http://www-cs-students.stanford.edu/~amitp/game-pr…map-generation/

  • DrywallDreams
    • February 18, 2015 at 2:06 AM
    • #2

    [Blocked Image: http://31.media.tumblr.com/7dc40c620b178f…jf8ooo1_500.gif][Blocked Image: http://33.media.tumblr.com/2da4b8c52d6a3e…jf8ooo1_500.gif]

    http://delacian.tumblr.com/

    stare at these gifs all day.

  • mkandersson
    • February 18, 2015 at 9:02 AM
    • #3

    Procedural generation is so much fun. Currently working on a simple proc game and having a blast.
    Here are some links that I have found around the subject.

    http://gamasutra.com/view/news/1818…n_your_game.php
    http://gamasutra.com/blogs/MichaelC…n_Feng_Shui.php
    http://www.gamasutra.com/blogs/MatthewK…n_DwarfCorp.php
    http://www.gamasutra.com/blogs/GregLoba…_Perfection.php
    http://www.gamasutra.com/blogs/MichaelC…_But_Bigger.php
    http://www.gamasutra.com/blogs/GustavoM…_Racetracks.php
    http://www.gamasutra.com/blogs/MarcinSe…ral_Recipes.php
    http://www.gamasutra.com/blogs/KeithBur…Game_Design.php
    http://www.polycount.com/forum/showthread.php?t=133179
    http://mana-break.blogspot.se/2013/10/hexago…ess-part-1.html
    http://mana-break.blogspot.se/2013/12/hexago…2-division.html
    http://www.shamusyoung.com/twentysidedtale/?page_id=16458
    http://www.reddit.com/r/gamedev/comm…ithm_explained/
    http://en.wikipedia.org/wiki/Maze_generation_algorithm

    http://aigamedev.com/broadcasts/session-sir-being-hunted/


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