1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HL1 map fence prop

  • mawibse
  • December 12, 2003 at 2:52 PM
  • mawibse
    • December 12, 2003 at 2:52 PM
    • #1

    HL1 thats why the rather blurry texturing. (so it won't be too sharp against normal brush texturing)

    It has submodels for gates, longer sections and such.

    [Blocked Image: http://mawibse.leveldesign.nu/gate_01.jpg]

  • mikezilla
    • December 12, 2003 at 9:11 PM
    • #2

    definitly useful.

    its a shame all this cool crap is on the way out of hl tech.

  • Bic-B@ll
    • January 4, 2004 at 1:37 AM
    • #3

    Neat-o, what is it for?

  • Zazi
    • January 4, 2004 at 5:59 AM
    • #4

    Neat. Now gimmie.

  • mawibse
    • January 11, 2004 at 12:59 AM
    • #5

    Got it submodelled and stuff.

    It will be availible when I realease the map it's for.

    [Blocked Image: http://mawibse.leveldesign.nu/fencemap.jpg]

  • madcow
    • January 11, 2004 at 1:03 AM
    • #6

    the lighting in that map = sux

    anyway

    maybe put a func_wall or func_invisible near where the fence goes, and set it to cast a very faint shadow, would looks much better

  • mawibse
    • January 11, 2004 at 1:14 AM
    • #7

    Set it to cast a faint shadow... how?

  • FrieChamp
    • January 11, 2004 at 1:41 PM
    • #8

    The lighting in the pic is bad indeed, but it is presumably taken from an alpha version of the map. I dig the style of the map, looks somewhat fresh!

  • Duff-e
    • January 11, 2004 at 8:43 PM
    • #9

    i dont get it frie it looks like a fence...

  • madcow
    • January 11, 2004 at 11:20 PM
    • #10

    ive seen some options with zoners - not sure exactly what they are, its been ages since ive mapped

  • Ewok
    • February 8, 2004 at 2:18 PM
    • #11

    Frie is talking about the map in general. Yeah I agree, it's a fresh idea. Looks somewhat different in theme to most Counter-Strike maps out there. Lighting isn't very good so far, but i'm sure it'll improve. My complaint would be that the terrain on the right when it comes to the road is like perfectly vertical, and doesn't look too good imo. Like the model, 10 points, very practical to use. The map area to the right also kinda reminds me of dod_avalanche. Anyways I'd say good job.

    *EDIT* Btw, you can make func_walls block light, which would then create a shadow for you. Just make the func_wall loosely assume the same shape of the fencing.

    - Ewok

  • Mazy
    • February 8, 2004 at 3:11 PM
    • #12

    is there any light/shadows? lux fullbright to me

  • mawibse
    • February 9, 2004 at 4:38 PM
    • #13

    Nah it's not fullbright. The light however comes from behind you so you cant see any shadows in that pic. Also the lighting isnt tweaked so it's a bit off.

    Adding invisible brushes to block light where the fence is don't work very well.

    The poles in the fence are to small to give off any shadows and if I block the entire fence they leave to much shadow.

    I havent found any compile setting to cast "faint" shadows. I think it was in some hacked version but I havent found it.

  • EjrulF
    • February 10, 2004 at 8:06 PM
    • #14

    I dunno but cant u cast "fainted" shadows using the custom shadowing released in zoners custom build 1.7?

  • mawibse
    • February 10, 2004 at 11:45 PM
    • #15

    Thanks EjrulF, I found it.

    You had to Smart-Edit it in, havent tested it yet but will do as soon as I'm ready with the new car model.

  • EjrulF
    • March 1, 2004 at 8:20 PM
    • #16

    tested it yet?

    would be cool if it worked!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™