1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

broken shadows, help

  • Baggle!
  • February 16, 2015 at 1:08 PM
  • Baggle!
    • February 16, 2015 at 1:08 PM
    • #1

    so im quite new to mapping in source, i was making a small map to test some things and i found a weird square shaped shadows, i have no idea what causes them or how to fix them. help


    http://imgur.com/a/NyF4S

  • jackophant
    • February 16, 2015 at 1:17 PM
    • #2

    Have you got a leak somewhere?


    Open your vmf file in the SDK and go to Map > Load pointfile and it might show some crazy red lines flying around all over the place. These represent leaks which often break the map completely, but can cause strange lighting issues as well.


    If it opens a file browser after trying to load pointfile, hammer hasn't found the file so you won't have any leaks.


    Leaks can be caused by model entities which are partially out of your skybox in "the void", as well as through displacements and mismatched areaportals if you've experimented with any optimisation yet.

  • Baggle!
    • February 16, 2015 at 4:20 PM
    • #3

    i checked and i dont have a leak anywhere in the map, i tried to load pointfile and it just tried to open a file (no red lines). i remade the skybox, changed the lighting and recompiled, but still weird shadows

  • El_Exodus
    • February 16, 2015 at 4:22 PM
    • #4

    I had this error once when i used the wrong light entities. Could you make a screenshot of Hammer where you are showing the options of one of your light entities?

  • TheGuma
    • February 16, 2015 at 5:33 PM
    • #5

    One of your light entities has "Appearance" setting changed. It is a known bug in CS:GO SDK, if you change "Apperance" setting to anything else other than default it would cause broken shadows.


    For those who don't know, "Appearance" setting is used to change how light flickers ETC.

  • Baggle!
    • February 16, 2015 at 7:09 PM
    • #6
    Quote from TheGuma

    One of your light entities has "Appearance" setting changed. It is a known bug in CS:GO SDK, if you change "Apperance" setting to anything else other than default it would cause broken shadows.


    For those who don't know, "Appearance" setting is used to change how light flickers ETC.


    yes, this fixed it, i had i light that was flickering. thanks for your help. but is there a way to have flickering or pulsing lighting in csgo that dosent have this effect?

  • spence
    • February 16, 2015 at 7:13 PM
    • #7

    Nope, one of the trade-offs with lighting in CSGO is that there are no toggleable (or flickering, etc) light sources.

  • will2k
    • February 16, 2015 at 8:03 PM
    • #8
    Quote from Baggle!

    yes, this fixed it, i had i light that was flickering. thanks for your help. but is there a way to have flickering or pulsing lighting in csgo that dosent have this effect?

    Unfortunately, as Spence mentioned, you can't have toggle-able lights (named) or with special effects (strobe, flicker, etc) in CSGO HDR lighting otherwise you'll end up with this black patch as you have experienced.


    A simple workaround is to have a glow sprite near the light source to which you can apply special effects without CSGO going berserk.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™