1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] WIP de_street

  • jakuza
  • February 14, 2015 at 8:01 PM
  • jakuza
    • February 14, 2015 at 8:01 PM
    • #1

    Hello, First off, I think the community's awesome, and this place is definitely the best resource for CS:GO mappers or any kind of mapper really. As to the map, I'm looking for opinions on the layout mostly. I'm gonna change the name eventually too.I've been working on and tweaking this layout for a while, but here's where I've currently got it: [Blocked Image: http://i.imgur.com/Hg1UFtg.jpg] [Blocked Image: http://i.imgur.com/z7ycRvM.jpg] [Blocked Image: http://i.imgur.com/j8W0Ky9.jpg] [Blocked Image: http://i.imgur.com/hNWKv7P.jpg] [Blocked Image: http://i.imgur.com/w3PqWj8.jpg] My references for layout were mostly from old towns in Belgium, so I'll probably be using the Cobblestone assets for detailing. Thanks

  • tomm
    • February 14, 2015 at 9:11 PM
    • #2

    hello,


    I think this looks lovely


    you should schedule a playtest so we can see how it plays and all.

  • text_fish
    • February 14, 2015 at 11:31 PM
    • #3

    Looks like a really original layout, I like it. I guess just be careful there aren't too many complicated angles going on.

  • Deh0lise
    • February 15, 2015 at 12:57 PM
    • #4

    There are some parts I really like, and middle looks like might be fun to play. What I'm not really sure about is CT spawn placement, CTs going B might get bored of running around, placing spawn in middle usually works better because of that. I'd need to test it to be sure as it is quite hard to judge that solely with the screenshots.

  • swst.turn
    • February 16, 2015 at 9:47 PM
    • #5

    Nice layout, but i think CT have too long rotation time for retake bobmsites.

  • jakuza
    • February 16, 2015 at 11:20 PM
    • #6
    Quote from swst.turn

    Nice layout, but i think CT have too long rotation time for retake bobmsites.

    Yeah I think so too.


    Quote from Deh0lise

    There are some parts I really like, and middle looks like might be fun to play. What I'm not really sure about is CT spawn placement, CTs going B might get bored of running around, placing spawn in middle usually works better because of that. I'd need to test it to be sure as it is quite hard to judge that solely with the screenshots.

    I'm thinking maybe of compressing the area between A and B horizontally to get rid of some of that, but I've only tested with bots so far.

    I've got a playtest down for 19th, so hopefully then I'll figure out what actually works and what doesn't.


    Thanks for the feedback, everybody!

  • jakuza
    • February 19, 2015 at 9:33 PM
    • #7

    So it played very differently from what I expected:

    -B timings were off

    -mid was flanky

    -rotations are funky


    Hopefully you can let me know if there are more things I need to look at.


    Thanks for testing!

  • swst.turn
    • March 12, 2015 at 3:26 PM
    • #8

    Hey! Is there news about map?

  • jakuza
    • April 11, 2015 at 9:48 AM
    • #9

    Whoa, it's been 2 months. But I think a2 is ready now.


    Here is the new mid:[Blocked Image: http://i.imgur.com/Zb6pZvs.jpg]


    And here is a new choke door:

    [Blocked Image: http://i.imgur.com/5V92oTa.jpg]


    New layout:

    [Blocked Image: http://i.imgur.com/AD2y74f.jpg]


    I'm not very sure about a lot of things in this new layout, especially the new sightlines, but I'm gonna get a playtest asap.


    Here are a few of the assets I've been working on as well, for the snowy European vibe (I'm pretty new to modeling so I was super happy at how they came out):


    [Blocked Image: http://i.imgur.com/rUI6Qna.png]


    [Blocked Image: http://i.imgur.com/Vdm8vmH.png]


    Thanks! I will try to update this more often if I can.


    EDIT: Here's a link if anyone's interested https://www.dropbox.com/s/j9dn3t13yl3x…eet_a2.zip?dl=0

  • jakuza
    • May 27, 2015 at 12:16 AM
    • #10

    Okay, update time.

    A2 sucked majorly, so I've tried to reset and look at this map objectively. I deleted basically everything besides the bombsites and spawns, and reworked the routes. It's definitely not as interesting now, but I'd like to make it work before I worry about that. Here are some timings:

    CT:
    12 seconds to A
    7 to B
    11 to statue (middle of map)

    T:
    16 to A
    18 to B
    9 to statue (slight advantage)

    I think the fact that the map didn't really have a mid before was really breaking everything, because there were no direct ways to get from one place to another in most cases. Here's the new overview:

    [Blocked Image: http://i.imgur.com/stEWXi4.jpg]

    I've been working on the look too, and figuring out what assets I'll need. The new reference is Old Town in Edinburgh.

    [Blocked Image: http://i.imgur.com/BJoC7Tw.jpg]

    [Blocked Image: http://i.imgur.com/tHmmrQS.jpg]

    [Blocked Image: http://i.imgur.com/O534rbb.jpg]


    Still working on replacing cover objects and getting some nice lighting prefabs, but I like where it's going.

  • Parkcityfan
    • May 27, 2015 at 10:29 AM
    • #11

    Have you thought about potentially there being a problem with the readibility with models? Looks great though.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™