1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Dm Coast - Alpha release

  • tomrudderham
  • March 13, 2005 at 10:44 AM
  • ginsengavenger
    • March 31, 2005 at 12:01 PM
    • #41

    ooh and then you can use the prop models that have that same damaged concrete texture on them

  • tomrudderham
    • April 3, 2005 at 8:10 PM
    • #42

    RELEASE - Dm Coast - ALPHA

    Here it is at last, the ALPHA version of DM Coast!

    I really have to point out that this is the un-optimised version, so everyone will have problems with frame rates. I get 35fps when looking over the whole map, which is terrible! The beta will hopefully be 60+ from the same position.

    Known issues to be fixed for Beta release:

    - NOT OPTIMISED - VERY BAD FRAME RATES UNLESS YOU HAVE A MONSTER PC!

    - Cube map problems on one or two textures.

    - Problems with Flashlight on a few brushes.

    - Interior of Combine building not done.

    Stills

    http://www.eliabramovich.com/coast/dm_coast1.jpg

    http://www.eliabramovich.com/coast/dm_coast2.jpg

    http://www.eliabramovich.com/coast/dm_coast3.jpg

    http://www.eliabramovich.com/coast/dm_coast4.jpg

    DOWNLOAD:

    http://www.eliabramovich.com/coast/dm_coast_alpha.zip

    Hope you enjoy the alpha release!...

    Tom.

  • DaanO
    • April 3, 2005 at 9:41 PM
    • #43

    Will play later, looks kinda cool. But please remove those random blocks. If you're not gonna make it an island in the middle of the sea, at least make it look like once there was some water.

    Cool stuff anyway

  • ReNo
    • April 3, 2005 at 11:58 PM
    • #44

    I took a look and there is some nice stuff in there. Here are a few screenshots with some comments...

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast1.jpg]

    Players spawn with the SMG, so there is no need to place it in your map. I noticed it in a few places - just throw in an ammo clip instead.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast2.jpg]

    Thats an awfully long linear path to take just to reach the AR2.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast3.jpg]

    This didnt look so bad in game actually. I like the movement you have introduced but felt it could have used more.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast4.jpg]

    You could probably increase the texture scale on the distant displacements, looks kinda repetitive.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast5.jpg]

    This looked pretty awkward, really needs some shadows on the desert to look right I think.

    Also, on the end of the broken bridge you had a rather odd collection of items, just didn't seem like a suitable reward for going all the way up and along the bridge.

  • RA7
    • April 4, 2005 at 9:29 AM
    • #45

    i tested it, i found bugs.

    this door looks like its has sunk in the floor

    [Blocked Image: http://www.lanmaniax.com/other/dm_coast_alpha0000.jpg]

    Why cant u get in here?? Could be cool.

    [Blocked Image: http://www.lanmaniax.com/other/dm_coast_alpha0001.jpg]

    Strange edge..

    [Blocked Image: http://www.lanmaniax.com/other/dm_coast_alpha0002.jpg]

    Rails look a bit too wide

    [Blocked Image: http://www.lanmaniax.com/other/dm_coast_alpha0003.jpg]

    Also adding sum trees or stranded ships could be kewl, for the shoreline. because it looks a bit empty now.

  • tomrudderham
    • April 4, 2005 at 9:39 AM
    • #46
    Quote from ReNo

    I took a look and there is some nice stuff in there. Here are a few screenshots with some comments...[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast1.jpg]

    Players spawn with the SMG, so there is no need to place it in your map. I noticed it in a few places - just throw in an ammo clip instead.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast2.jpg]

    Thats an awfully long linear path to take just to reach the AR2.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast3.jpg]

    This didnt look so bad in game actually. I like the movement you have introduced but felt it could have used more.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast4.jpg]

    You could probably increase the texture scale on the distant displacements, looks kinda repetitive.

    [Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast5.jpg]

    This looked pretty awkward, really needs some shadows on the desert to look right I think.

    Also, on the end of the broken bridge you had a rather odd collection of items, just didn't seem like a suitable reward for going all the way up and along the bridge.

    Display More

    Thanks for bringing those up! (Plus the other fixes!) That's exactly the feedback I need, if you find anymore let me know. Good job!

  • RD
    • April 4, 2005 at 12:03 PM
    • #47

    i dig those blue cubes

  • Sixsixone
    • April 4, 2005 at 1:21 PM
    • #48

    Need the water back

  • RA7
    • April 4, 2005 at 4:36 PM
    • #49
    Quote from Sixsixone

    Need the water back

    Yeah and sum abandoned ship wreckage

  • RD
    • April 4, 2005 at 9:45 PM
    • #50

    not water, but rolling sanddunes as skybox

  • Tequila
    • April 4, 2005 at 10:41 PM
    • #51
    Quote from RD

    not water, but rolling sanddunes as skybox

    That would be cool if you can make it convincing.

  • Hyperion2010
    • April 7, 2005 at 10:09 PM
    • #52

    You all know that this is nova prospekt right?

    Btw, nice map. Look in the models for HL2 and take a look at the one that is this building.

  • RD
    • April 8, 2005 at 11:55 AM
    • #53
    Quote from Hyperion2010

    You all know that this is nova prospekt right?Btw, nice map. Look in the models for HL2 and take a look at the one that is this building.

    Que?

  • Hyperion2010
    • April 9, 2005 at 7:29 PM
    • #54

    The concept art that he is working from, is of the big combine structure at nova prospekt, the "train depot." You never see the place from this perspective but you are inside it when you meet alyx in entanglement.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™