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St. Mary [CS:GO]

  • morozov
  • February 8, 2015 at 3:17 PM
  • morozov
    • February 8, 2015 at 3:17 PM
    • #1

    In a small Italian town, near the Church of St. Mary, the Separatists decided to make the terrorist act. The FBI went to protect the temple.
    Map published!

    Quote

    http://steamcommunity.com/sharedfiles/fi…s/?id=389196152

    [Blocked Image: https://pp.vk.me/c622527/v622527888/1d031/iQBM__aj-fI.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d027/Uj4BDNOsRp8.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d013/oWcYw_aY18g.jpg][Blocked Image: https://pp.vk.me/c622527/v622527888/1d01d/4KTcsdGoVh4.jpg]

  • Squad
    • February 8, 2015 at 3:46 PM
    • #2

    I was looking forward to this

    Congratz on the release!

  • Radix
    • February 9, 2015 at 11:29 AM
    • #3

    Amazing map!

    Looks really good, and there are a lot of original and outstanding gameplay ideas.


    But there are a couple of things that should be fixed/reworked, I think

    - You can see many props disappearing (fade distance too low)

    - Most players prefer (diagonally) clipped stairs, maybe change this?

    - Didn't play the map yet, but there are probably too many hiding spots at bombsite A (?)


    All in all really good so far, definitely a map that should be included in a future operation imo.

  • Vinneri
    • February 9, 2015 at 11:44 PM
    • #4

    Raidix talked about hiding spots on A, I totally agree. Retaking site will be really painful. You could maybe block some areas out like this balcony: [Blocked Image: http://puu.sh/fHSYf/85de109b0a.jpg]


    And if it still is too hard, you could block area under the balcony too. I'm also a bit worried, how many camping corners the whole map has. I would like to see this playtested here Really nice work!

  • morozov
    • February 10, 2015 at 6:33 AM
    • #5

    Raidix VinneriThank you, I will fix these problems in the next update.

    update 10.02.2015-Fix DM Spawn-Fixed ladder.-Added Clip-Brash (and fix) on all stairs.-Improved Optimization (increase of 10-20 frames per second)-Changing the CT team - GSG-9 (was formerly the FBI)

  • El_Exodus
    • February 10, 2015 at 8:22 AM
    • #6

    I had a quick walk on your map now. I really like the look of it. It feels like a nice combination of Cobble and Inferno. Still feels fresh.


    I don't know how the layout plays, but i still have some gameplay feedback for the map. A site is crowded with OP defending spots. I see already, that it will be almost impossible to defend the site as soon as the bomb is planted. The B tunnels feel like a labyrinth, because everything looks more or less the same. I walked like 30 minutes around the map and i still feel lost down there.


    There are also a ton of boost spots which are probably not intended. The clipping is bad. There are so many bomb griefing spots, that i stopped searching them all, because it's over 9000. The map needs definitely another clipping pass.


    My suggestion for you: Remove at least half of the OP defending spots on A. Walk around the map with r_drawclipbrushes 2 and look for all the spots which need to be clipped and clip clip clip. Get rid of some corners where people can hide. There are already so many intended hiding spots on the map, that it doesn't need these small additional spots. For example the one at the arch between long A and Apps.

    I also created an Imgur album with some more feedback for you. Hope it helps.


    http://imgur.com/a/dQmVg

  • Vinneri
    • February 10, 2015 at 11:26 AM
    • #7

    Your mapping skills are really good so I cannot say anything of it. It's beautiful, so we all want it to be also fun to play

  • morozov
    • February 10, 2015 at 6:59 PM
    • #8

    El_Exodus

    Thank you very much for your help! Much of what you have, I have not noticed, and did not even know. Thank U!

  • Adam108CZ
    • February 15, 2015 at 12:58 PM
    • #9

    Great map! I really like the layout.

    My feedback - as Vinnery said, you really need to get rid of balcony on A and the area under. You should definitely block many camping spots all around the map, too. My last suggestion is to add fence here, in order to prevent CTs from quick "yolo" (-30 HP) rotations from A to B.

  • morozov
    • February 15, 2015 at 2:33 PM
    • #10

    About what exactly the balcony talking about? Those who from the apartment? or one that at the temple?
    And also about what kind of territory under A, you say?
    Thank U!

  • Adam108CZ
    • February 15, 2015 at 5:26 PM
    • #11

    I'm talking about the balcony upon A here. There are so many camping spots on A that it's impossible for players (re)taking the site to check them all. I drew some of them here. Besides the A balcony and area under it, player can hide behind boxes in garage, in the underpass to B, behind the wall from CT spawn or in apartments (T balcony) and so on. From all of these spots it's really easy to cover the planted bomb. So I think If you remove the balcony, it will reduce the amount of corners and smoother the gameplay.

  • morozov
    • February 15, 2015 at 5:48 PM
    • #12

    Adam108CZoh, well. I understand you, I figured out how you can balance this place. Thanks you.

  • onebit
    • March 9, 2015 at 7:48 PM
    • #13

    Console says:

    Material uses an out of range $detailblendmode of 8. Should be in [0,7].

    Give a programmer a repro case, or look at your modified vmt files

    Quote

    [Blocked Image: http://i.imgur.com/wdGyN3V.jpg]

    Add clips:

    [Blocked Image: http://i.imgur.com/Uj6RR0K.jpg]

    Bomb:

    [Blocked Image: http://i.imgur.com/acCfuf6.jpg]

    Floaters:

    [Blocked Image: http://i.imgur.com/rTEYQRe.jpg]

    Display More
  • morozov
    • March 20, 2015 at 1:35 PM
    • #14

    St. Mary
    A major update!

    - Improved optimization map- Added connector from mid to the underground level- Minor changes and fixes
    [Blocked Image: https://pp.vk.me/c622319/v622319888/2642a/B9KwxGiN1-U.jpg]

  • unremarkable player
    • March 20, 2015 at 1:55 PM
    • #15

    onebit you certainly are thorough!

  • unremarkable player
    • March 20, 2015 at 3:11 PM
    • #16

    Amazing work, really looking forward to seeing this in the next operation!

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