1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Help] Making train rails with Valve Hammer Editor

  • cr0coDiL
  • February 7, 2015 at 11:00 PM
  • cr0coDiL
    • February 7, 2015 at 11:00 PM
    • #1

    Hello,
    I just started working on my map project for Garry´s Mod. I want to make a tram rails inspired by real ones in my town. I never used some modelling programs, and models prefabs arent good. So I must make rails from simple blocks. I tried to make switch and everything is fine. For arches I am using arch tool. But I have problem with tilting. When i tilt rails with vertex tool space beetwen them change and I am very limited. Rotating is bad idea because I want to stay in grid most as possible.

    Thank you in advance for any ideas !


    • Images of problem:


    P.S. sorry for bad english

  • Dysprogue
    • February 8, 2015 at 8:37 AM
    • #2

    Well, the mapper in the image below is using a whole lot more brushes than you and it's hard to say whether the tracks are evenly spaced throughout, the point is that they look like they are. On your one if you try starting the bend further to the left on the inside corner you can make the second gap bigger. Also you can rotate and then move the vertexes to the next best grid points (if that's what you mean by staying on the grid) I'm not a hugely experienced mapper so I don't know how important that really is.

  • Squad
    • February 8, 2015 at 1:28 PM
    • #3

    The best way to do this with brushes would be to use func_instances.


    Here's a link that pretty much explains how to do it: by KFS.

  • kinggambit
    • February 9, 2015 at 12:21 AM
    • #4

    I think learning a little bit of 3d modeling might be favorable and worth the effort.


    3ds max has a free student license and once you learn the basics, it's really easy method of Lofting to get what you want: http://youtu.be/6cqc89KqUx8?t=1m32s


    But, if not, I think you'll have to just rotate the track pieces, then use the vertex tool to matche the end of the pieces (I know it's not perfect, but if it's close enough, players won't notice IMO).

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™